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April 21st, 2008, 11:21 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: In conclusion
I wonder. Did anyone try and sneak some disease inducing units in the Isle of Aeternia to cause diseases and afflictions on the isle? Or was it only conventional warfare?
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April 21st, 2008, 11:28 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: In conclusion
There is no way to sneak anything into province with couple hundred patrolling units + high PD.
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April 21st, 2008, 12:54 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: In conclusion
Machaka tried a harvester of sorrow (scripted to retreat in round one) it was a good idea as the reaper effect happen before patrol I was losing 1k pop each time, he forced me to have mages with penetration gear soul slaying in first round. With resist gear, several harvesters like that could have been a real problem I think.
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April 22nd, 2008, 08:29 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: In conclusion
So... As Ermor see no way to take the isle in 2 turns (and others, needing to beat besiegers first, don't have time to try something) I officially declare game finished.
Thanks all.
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April 22nd, 2008, 08:34 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: In conclusion
Other game on the same map may be also finished before anyone gets 3VPs, heh.
I guess the biggest thing to blame here is the system of counting VPs, instead of adding it every summer it should rather be 'controling VP province for x consecutive turns'. Combine it with 'no fort on VP' rule should make interesting game. I guess it cannot be modded though and would have to be done manually.
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April 22nd, 2008, 08:40 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: In conclusion
Next time on this map I'd rather use non cumulative VP, with something like 3 for the isle, 1 per gateway, 1 per capitol and an objective of 9 or 10 (the isle, all gateways, 2 or 3 capitols, or more caps and less special provinces), so even with the isle you can't stay in defence.
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April 22nd, 2008, 09:55 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: In conclusion
Yes, the "no fort on Aeternia" condition seems interesting oh this map.
Anyway, congrats for this pretty fast and massive victory !
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