.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 9th, 2002, 10:43 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Ship Design Question

see Atraikus Design Creation cheat sheet
Reply With Quote
  #2  
Old April 9th, 2002, 10:56 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Ship Design Question

A good type to choose for a scout ship is the "attack base". They do not get included into fleets and exlore quite well. Just make sure that you change the min. and max. size for the design accordingly.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old April 9th, 2002, 11:00 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Ship Design Question

Not being able to add a design kind of limits ability to mod. That kinda sux.

Thanks Rollo, I will try that.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #4  
Old April 9th, 2002, 11:31 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Ship Design Question

Ok, got rid of the error message but the AI won't design it. I have a special hull with cloak ability for unseen early game exploration and set the must have ability in the designcreation.txt to "Cloak Level" so it won't design because I don't have cloak tech yet?
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #5  
Old April 10th, 2002, 12:18 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Ship Design Question

Yeah, if you put cloak level as must have, the design minister will look for a cloak component to put on the ship. Otherwise it will not design it. I don't know, how you want your scouts, but one possibility around that would be:

1. make scout hull size 140
2. set min. and max. size for scout to 140
3. remove cloak as must have

So the minister will use the biggest hull allowed (that would be the 140 scout hull with built-in cloak). For the other designs it chooses the biggest hull allowed as well, which would be the escort (150) at the game start and bigger hulls later.

There are probably other ways to make this work, but you would have to tell us more details on how you would like to do things.

Hope that helps .

Rollo

edit: typo

[ 09 April 2002: Message edited by: Rollo ]

__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #6  
Old April 10th, 2002, 01:09 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Ship Design Question

Managed it by changing hull size to 151 and set min and max the same. I am now testing and the AI built 2 within 5 turns and is exploring like crazy, exactly what I wanted to achieve. Thanks for the input. Stayed tuned for more questions as I get deeper into AI. I think I will tackle politics next! (Oh Good Grief!!)
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.