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April 27th, 2008, 04:09 PM
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Captain
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Join Date: Oct 2003
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
Was anyone close to 25 capitals in the previous megagame?
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I doubt it. Province-wise, I was one of the largest, and I had 10 capitals, with three others right at my border. So unless someone had min/maxed capital conquering really heavily, I'd believe no-one had more than 15 capitals. On nearly turn 100 in a game that required several hours to play a turn.
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April 27th, 2008, 04:18 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Mega Age II (Kingmaker) Sign Up!
I agree on the victory condition. But I wanted feedback.
I think capitals are the way to go. It is hard to take a capital. After all of my wars in the Big game I only had 7 at game's end.
But this game is a smaller map, and I do not anticipate it ending due to unit limits with no la ryleh or la ermor, and no turmoil for ea and ma Pangaea.
But I would also like an achievable in 1 year victory condition. How about 15 capitals? That means you have probably killed 25 percent of the nations playing?
we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals,
then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time.
Also, if by some chance the unit limit is reached, which i doubt, then we can say the nation with the most capitals at that point wins. That will give powerful nations an incentive to be aggressive the entire game.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 05:05 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals,
then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time.
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Agreed
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April 27th, 2008, 05:28 PM
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Captain
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Re: Mega Age II (Kingmaker) Sign Up!
I don't have problem with hard research, was just giving you the feedback you asked for.
Anyway, in Perp, MA Agartha, MA C'tis, Pangaea, LA R'lyeh and LA Ermor were all quite prominent in end-game, and none had sacreds or tramplers. Just playing devil's advocate here. Victory conditions sound good.
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April 27th, 2008, 05:47 PM
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Lieutenant General
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Re: Mega Age II (Kingmaker) Sign Up!
3 of those nations had free spawn, and Ctis had an early war against a newer player. By the time I fought a tough sacred nation(Lanka), I had banelords.
Had I started out next to lanka, I would have been toast.
MA Ermor(Lolomo) was quite powerful as well. And again, he had tons of free spawn as well as tons of clams. MA Ermor may be the biggest free spawn nation left!
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 07:02 PM
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Lieutenant Colonel
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Re: Mega Age II (Kingmaker) Sign Up!
I'm fine with capital VP's, but I would put the number a bit higher than 15.
It is true that in perpetuality no one had gotten those 15, but then, no one had focused on getting capitals either. If you are a strong nation in an otherwise powerful position it should be quite possible to conquer a decent number of capitals in 2 turns, by picking on weaker nations, or capitals already conquered by medium-rate powers.
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