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View Poll Results: Is the mass-production of undead priests via Life after Death an exploit?
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Yes
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12 |
14.46% |
No
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71 |
85.54% |
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May 7th, 2008, 03:08 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
Undead priests are treated as one additional lvl.
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May 7th, 2008, 03:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Kristoffer O said:
Undead priests are treated as one additional lvl.
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Whoa.
LOL. I've been playing dominions for over 2 years now. I love all the random crap I find out from out of nowhere
Jazzepi
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May 7th, 2008, 04:00 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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May 7th, 2008, 04:23 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
Agrajag said:
I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
And if your problem is thematic, then what are you doing with those death mages in the first place?
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Man, I get the same question all the time about my stockpile of virgins.
Jazzepi
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May 7th, 2008, 05:06 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
Yeh, I don't see a problem with a powerful death mage making a ton of undead priests for a nation. It's no worse than creating a pile of Liches or or Spectres for some tooty fruity "good" nation.
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May 7th, 2008, 06:02 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
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May 7th, 2008, 06:06 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
Question for the thematic argument people: Who leads all these free undead? Don't you need death mages to cart them around, or does turning the priest into a soulless priest grant them to ability to lead undead?
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May 7th, 2008, 07:19 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
Quote:
lch said:
I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
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Yes, but that goes against the themes for some nations which are not intended to be EVIL. And there's a significant gem cost difference between using 5 death gems to change 20 priests(or more) into undead reanimating priests verses using 120 death gems to summon a few liches and several sceptres.
In regards to the gold for buying these priests, this purchase provides multiple uses... it's not a one bucket investment. The priests will not only be preaching dominion, but they provide decoys, item catching and banishment defense. The fort and temple already exist for most strategies, so it's not like an extra pair will need to be built. Not every fort should have a lab in early game.
As mentioned earlier the overall gem and gold cost is extremely cheap for nations becoming undead generators.
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There can be only one.
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June 30th, 2008, 02:12 PM
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Captain
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Join Date: May 2008
Posts: 855
Thanks: 107
Thanked 28 Times in 21 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
Hi, the spell in question only works on members of the hall of fame. It would be a really sorry game if there's even one indie priest in the hall of fame. so I don't see it as a problem at all. Bwaha
__________________
Always forgive your enemies; nothing annoys them so much.
Oscar Wilde
He who laughs last didn't get the joke.
Saber
Alcohol and calculus don't mix. Never drink and derive.
Socrates used to say, the best form of government was that in which the people obeyed their rulers, and the rulers obeyed the laws.
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June 30th, 2008, 03:13 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Mass-produced Reanimating Priests: Exploit?
So, after campaigning against the Life after Death exploit, I found myself in a position to abuse it in my current game. However, I found that without Foul Vapors, its actually quite difficult to kill off your own mages. Quite difficult!
The poison cloud will work ... it seemed about 50% of the time, assuming you could make the battle last long enough. However, half the time, the mages/priests would just get wounded/afflicted and run away. And the mages who stayed and were converted to soulless often recieved 2-3 afflictions anyway due to the slow damage pattern of poison.
To really make this trick work, you need a single spell which will (more or less) instantly kill friendly mages. Unless someone can think up how to do this, then I would consider this trick more of a curiousity, rather than an exploit.
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