|
|
|
 |

April 27th, 2002, 09:22 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi Star Real Map, NEED HELP
That would work for strategic, but I don't think afterburners, etc count as engines.
EDIT: just tested it. They don't.
Large fighter in Proportions. Max 6 engines. Added 7 small quantums, error. Added 7 Afterburners, no error. Added so many afterburners the fighter was too big, still no engine error.
Phoenix-D
[ 27 April 2002: Message edited by: Phoenix-D ]
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

April 28th, 2002, 09:04 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Multi Star Real Map, NEED HELP
quote: You know what kind of map would be interesting and a challenge to make? A top-down 2D map representation of 3D space.
I can see a potential problem: stellar manipulation tech. Warp point creation uses the 2D distance between systems to decide how far away you can link from.
I tend to think of the current 2D display to be a flat projection anyway, especially on maps that have warp lines crossing each other.
[ 28 April 2002: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

April 29th, 2002, 12:11 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Multi Star Real Map, NEED HELP
quote: Originally posted by Phoenix-D:
That would work for strategic, but I don't think afterburners, etc count as engines.
EDIT: just tested it. They don't.
Large fighter in Proportions. Max 6 engines. Added 7 small quantums, error. Added 7 Afterburners, no error. Added so many afterburners the fighter was too big, still no engine error.
Ok, but adding extra afterburners also has no effect, so all you're doing is creating redundant components.
However (and maybe this is what you meant) the problem could be, depending on how they add, is that even with different named engines, all Combat Movement components might just use the highest value, in which case the -1 combat move to offset the +2 standard movement might vanish when a +X combat move component was added.
Seems like it's about time to test that out, rather than wondering, though. I'm trying to get Proportions 2.2 released at present - anyone feel like testing these stat/tactical engine ideas?
PvK
|

April 29th, 2002, 01:39 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Multi Star Real Map, NEED HELP
quote: Originally posted by Captain Kwok:
You know what kind of map would be interesting and a challenge to make? A top-down 2D map representation of 3D space.
Actually, somebody already did that. I forget who it was though. He took a large grid map, and connected the systems on the right edge to those on the left, so that the new warp lines were covered by the pre-existing ones between adjacent systems. He did the same for top to bottom.
|

April 29th, 2002, 04:52 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi Star Real Map, NEED HELP
But it still isn't really 3D, however that would open up some new things, like never being on an edge.
[ 29 April 2002: Message edited by: Skulky ]
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

April 29th, 2002, 05:37 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Multi Star Real Map, NEED HELP
Anyone play the space conquest game Imperium of circa 1991 (I had it on Atari ST)? It had a 3D map... ouch, I had a terrible time gaining any sense of how the systems were oriented. About the time I managed to get a few scouts to look at neighboring systems, I was bulldozed and conquered by massive AI armadas. The game didn't really seem finished and balanced, but it had some neat aspects to it, such as characters that could be assigned to ship and planet leadership, with different skills and degrees of loyalty, to whom you could reward with pay, medals, promotions, and/or the rare drug that would prolong lifespans (if you could spare any).
PvK
|

April 29th, 2002, 07:24 PM
|
Private
|
|
Join Date: Mar 2002
Location: Garden City, New York
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Multi Star Real Map, NEED HELP
I haven't read this entire thread, but I do remember a very cool 2D/3D map from another game I use to play before I found SE. It was called "Ascendency" and you could rotate the map around and get a feel for the galaxy that way. It was pretty cool and the game was very addictive.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|