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				June 7th, 2008, 10:15 AM
			
			
			
		  
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				General 
				
				
				
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				Re: RAND REDUX
	
			 
             
			
		
		
		
		I am happy with any victory condition, because I am just hosting.  We'll got with whatever the majority of players prefers, if there is a clear preference.    
 
VP's in capitals is a good way to go, of course.   Or, we could do a % of provinces with no VP's, etc.   Whichever. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 04:27 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		
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				PashaDawg said: 
I am happy with any victory condition, because I am just hosting.  We'll got with whatever the majority of players prefers, if there is a clear preference.    
 
VP's in capitals is a good way to go, of course.   Or, we could do a % of provinces with no VP's, etc.   Whichever.  
			
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 Would something between 60%-70% controlled provinces work?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 04:41 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		I think that might result in just a different kind of teleport grab. Capital only VPs have their flaws, but I think they are probably still the most reasonable way to go. 
 
EDIT: I also think 160 provinces is fine for 13 players, so I hope we do end up using Rim of Darkness. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:10 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		Same victory conditions as before is fine with me, 50% Capital VPs (7 of 13). 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:20 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		Capitol VPs seem fine. I also like the idea of 3 turn hold to make it count, but that is not really necessary with forts... 
 
QM: 
12 provs per player? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:27 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		I vote for a Cap VP game.  
They seem to end before getting too bogged down and are more interesting by having critical provinces.
 
Thanks for organizing this Pasha, especially since you are not even playing.    
		
	
		
		
		
		
		
		
			
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				June 7th, 2008, 05:38 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		
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				Zeldor said: 
 
 
QM: 
12 provs per player?  
			
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 Sounds about right.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 05:51 PM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		12 prov per player is good, but with the round map... somehow it might be hard to fit people in without sticking someone in the middle.   It would be better if folk started near the edge. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 12:47 AM
			
			
			
		  
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				Re: RAND REDUX
			 
             
			
		
		
		
		I would vote for capitol VPs. 
		
	
		
		
		
		
		
		
			
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