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June 10th, 2008, 12:04 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Newbish question
Quote:
thejeff said:
Just a note about dominion 9-10 Awe on the pretender: It doesn't work best with a pretender who already has awe, though the stacking helps. It works best with a pretender who has Fear, since Fear reduces the morale of everyone around him. It really can be impressive.
But don't take our word for it. Try it out. It's hard to get the effectiveness of SCs until you've played with them. Take an awake Dom10 Wyrm with no magic, put him in the back of the field scripted "hold,hold,hold,attack" and send him out solo on the first turn. You can still have good scales, but now you'll be expanding faster the gold comes pouring in faster, you'll have full resources in your capital sooner, etc, etc.
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Why hold, hold, hold? What does that accomplish?
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June 10th, 2008, 12:33 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Newbish question
Quote:
Loren said:
Quote:
thejeff said:
Just a note about dominion 9-10 Awe on the pretender: It doesn't work best with a pretender who already has awe, though the stacking helps. It works best with a pretender who has Fear, since Fear reduces the morale of everyone around him. It really can be impressive.
But don't take our word for it. Try it out. It's hard to get the effectiveness of SCs until you've played with them. Take an awake Dom10 Wyrm with no magic, put him in the back of the field scripted "hold,hold,hold,attack" and send him out solo on the first turn. You can still have good scales, but now you'll be expanding faster the gold comes pouring in faster, you'll have full resources in your capital sooner, etc, etc.
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Why hold, hold, hold? What does that accomplish?
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Often it's not really crucial, but it means that if your (indy) opponent has troops of two different speeds (like knights and infantry) they will become strung out and fail to attack you at the same time. It might also mean that enemy archers are farther away from you when you get into melle, and thus have less chance to damage you.
Of course, this applies against independents (and PD). Human players tend to try and coördinate their armies. 
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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