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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 13th, 2008, 04:09 PM

iceboy iceboy is offline
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Default Re: Burning Heroes 2!

Quote:
Burnsaber said:
Heh, that was simpler than I expected it to be.

I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.

I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.

I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.

Like the the former version, this is 100% playable.
Is this the official new version?
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  #2  
Old June 13th, 2008, 04:40 PM

quantum_mechani quantum_mechani is offline
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Default Re: Burning Heroes 2!

No, I'll start a new thread when that is ready. But some burning heroes will be in it.
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  #3  
Old June 25th, 2008, 11:10 PM

iceboy iceboy is offline
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Default Re: Burning Heroes 2!

I would recommend balancing the Niefel Hero that spams Jotun Hirdmen. In twenty turns you have a hero that can run the map pretty quickly.... I laid waste with this hero...
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  #4  
Old August 22nd, 2008, 01:59 AM

iceboy iceboy is offline
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Default Re: Worthy Heroes 1.8

Is an update still planned for this great mod?
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  #5  
Old September 7th, 2008, 09:50 AM

Epaminondas Epaminondas is offline
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Default Re: Worthy Heroes 1.8

This is wonderful! Is there one that incorporates the new batch of giant nations we got in the May patch (I think)?
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