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June 14th, 2008, 08:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Mother Nature is pissed
Quote:
NTJedi said:
Well hopefully many of the broken commands will be fixed in DOM_4. We probably won't see DOM_4 for 5 years or more, but I believe it will arrive. I estimate many of the TBS gamers will be docking on the shores of the fantasy TBS game to be released by Stardock in 2009.
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Dom4? I know that the Illwinter devs are on a new project but I seem to remember something about it NOT being a Dominions development.
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Gandalf Parker said:
Which reminds me. I should reread my old scenario ideas where I groaned the lack of a #patrol command. Now that we know how to put people inside and outside of a castle with map commands I should be able to tackle some of those ideas.
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The #patrol would be greatly appreciated by mapmakers. Good luck... it seems difficult getting attention for map edit commands.
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Actually thats already been licked. Its done by the sequence of commands. Assigning units, THEN castle, then more units.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 14th, 2008, 09:50 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Mother Nature is pissed
Quote:
Gandalf Parker said:
Dom4? I know that the Illwinter devs are on a new project but I seem to remember something about it NOT being a Dominions development.
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Yes, I know their current project is something new... that's why it'll be at least 5 years before we see DOM_4.
Quote:
Gandalf Parker said:
Quote:
NTJedi said:
The #patrol would be greatly appreciated by mapmakers. Good luck... it seems difficult getting attention for map edit commands.
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Actually thats already been licked. Its done by the sequence of commands. Assigning units, THEN castle, then more units.
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Are you saying the units on top of the castle will actually PATROL... thus catching scouts, spys and assassins?? Or will they just sit on top ?
The #patrol would work for stopping sneaking armies, scouts, spys, etc., ... and thus still needed.
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June 14th, 2008, 11:17 PM
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Join Date: Jun 2003
Location: az
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Re: Mother Nature is pissed
Quote:
NTJedi said:
Quote:
Gandalf Parker said:
Actually thats already been licked. Its done by the sequence of commands. Assigning units, THEN castle, then more units.
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Are you saying the units on top of the castle will actually PATROL... thus catching scouts, spys and assassins?? Or will they just sit on top ?
The #patrol would work for stopping sneaking armies, scouts, spys, etc., ... and thus still needed.
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sounds like we still need #patrol

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June 15th, 2008, 01:08 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mother Nature is pissed
True. But at least you can put castles onto a map without them being freebies. The old way and you could take them with a scout because everyone ran inside the castle. You could tax the province to death without ever bothering to try and take the castle.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 15th, 2008, 01:15 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Mother Nature is pissed
The main reason for #patrol is so it's possible to create maps which prevent human players from sneaking armies and assassins during early game.
I've created several maps with one army on the outside and one on the inside. 
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