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				June 8th, 2008, 04:36 PM
			
			
			
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				 Getting caught up 
 Gentlemen,
 It's been so long since I've fired up SEIV that I've nearly forgotten everything.  SEV made me angry, and I'll probably never touch it again.  A few questions, if you have the time regarding SEIV:
 
 - Kwok's Balance Mod was great for SEV, and as far as I could tell, was a Mod "standard".  Was there any popular mod that didn't change the spirit of the game that only served to advance the AI / fix imbalances?
 
 - What unfixed bugs are remaining?
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				June 8th, 2008, 04:41 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Getting caught up 
 Make sure to peruse the Newbie FAQ/Manual  to refresh your knowledge.
Known bugs  are on the wiki as well.
TDM  is a mod  that only enhances the AI (and adds a few formations). It does nothing to fix the problems with the stock tech tree though, but its nowhere near as bad as SE5's ludicrous 100 levels. |  
	
		
	
	
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				June 8th, 2008, 07:38 PM
			
			
			
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				 Re: Getting caught up 
 Even so, I could beat those guys even at high bonus.
 If you don't mind it being different from stock, there are mods which provide very challenging AIs even with no bonus and no cheat techs.
 
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				June 8th, 2008, 07:52 PM
			
			
			
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				 Re: Getting caught up 
 
	Quote: 
	
		| Suicide Junkie said: Even so, I could beat those guys even at high bonus.
 
 If you don't mind it being different from stock, there are mods which provide very challenging AIs even with no bonus and no cheat techs.
 
 |  Oh why don't you just come out and tell him about Carrier Battles... |  
	
		
	
	
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				June 13th, 2008, 11:03 PM
			
			
			
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				 Re: Getting caught up 
 Fyron, is this all the known bugs after the very last SE4 patch?
 
 EDIT: (reading the wiki on known bugs)
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				June 14th, 2008, 08:50 PM
			
			
			
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				 Re: Getting caught up 
 Sorry, I will rephrase the question. 
On this link:
http://wiki.spaceempires.net/index.p...ugs_%28SEIV%29 
Regarding the bugs listed, are these since the game came out?  Does the latest patch fix most of them?  I can't believe that the list is that huge after 1.95 |  
	
		
	
	
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				June 15th, 2008, 12:09 AM
			
			
			
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				 Re: Getting caught up 
 That looks like a current list to me, although I imagine MM probably considers some of them "requests" or "design limitations" or "would be nice - will never be changed" type things.
 PvK
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				June 15th, 2008, 03:11 AM
			
			
			
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				 Re: Getting caught up 
 Aaron apparently missed all the emails of the list I sent him before Deluxe came out, and again before he put out the 1.95 patch and stopped working on SE4.. |  
	
		
	
	
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				June 16th, 2008, 09:15 AM
			
			
			
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				 Re: Getting caught up 
 Those are the known bugs that still hadn't been fixed by v1.95.
 If that seems like a lot, compare it to the list of bugs that were fixed in History.txt .
 
				__________________Cap'n Q
 
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