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  #1  
Old June 18th, 2008, 02:55 PM

Ironhawk Ironhawk is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

Just FYI, after playing many VP games, I can tell you that 50% of VPs is too high - Especially on a big map. It seems like you are trying to shoot for research and victory settings which will prevent researching all paths. But your game will drag on forever with a VP setting that high.

I know it sounds low, but 30-40% of cap VPs is usually about as much as any player can manage in a reasonable amount of time.
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Old June 18th, 2008, 04:53 PM
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Default Re: Andean Zorro = MA; diff research/VP victory -

I agree with Ironhawk. I had forgotten the VP ratios I have used in the past but now that I recall, 30% is about right. It worked well in Epotara, http://www.shrapnelcommunity.com/thr...=&fpart=1&vc=1, which ended around turn 60 or so and was a nice-paced game.
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Old June 18th, 2008, 05:04 PM

Omnirizon Omnirizon is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

thanks ironhawk,

I was thinking around 40% would be more reasonable for my goals, but having never played VPs, was just going to roll with 50% since it was suggested. This game is kind of an experimental one to gauge the balance of the settings anyway.

Is 40% a good compromise? Or are people hard on 50%?

Since we are using capitals as VPs, and tracking them manually in the forum, it isn't an issue to switch this up at anytime. If someone reaches 40%, and people want to push on, we can up it to 50%, or even just call the "official victor" then, but go ahead and continue the game to standard victory; just for fun.
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Old June 18th, 2008, 07:56 PM
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Default Re: Andean Zorro = MA; diff research/VP victory -

Either way works for me. I was just supplying ideas with my posts before.
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Old June 18th, 2008, 09:46 PM

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Default Re: Andean Zorro = MA; diff research/VP victory -

40% is good. especially with hard research.
I agree with DC too that it is really important to have graphs with VP's so you can try to prevent the win.
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