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  #1  
Old November 4th, 2002, 03:30 PM
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Default Re: New Mod: The Art of War Mod

Quote:
Originally posted by dumbluck:
All very good points, and I can't argue with any of them. Hell, I even thought of the negative maintenance=resource generation before I checked back here! And I very much like the idea of ship-specific mounts (ala mQNP). So that is the way it will go. Of coarse, now I have to dig into the mounts text file, that I don't even know the name of (tells ya how much I've played in THAT file, huh )
CompEnhancements.txt

And it shouldn't be too hard, just adapt the general format I gave an example of for the Engine-oriented mQNP mounts.

Quote:
Of coarse, I was kinda fond of the crossover components that had other functions as well... Besides, it would have helped with the roleplaying... Hmmmmm... An idea is forming....

wait for it...

wait for it....

lost it. Oh well....
Here's one: just lower the % reduction for maintenance for each part. Maybe give 'em 3 levels, and make the reduction 1% per level per part. Then, even nine parts, all at level 3, is still only a 27% maintenance reduction. That's a workable range, if you go up ... um ... say 3% per ship level, in maintenance PENALY levels ... and borrow SJ's maintenance model from P&N (higher innate maintenance rates, with each ship getting a discounted rate, etc, etc).
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  #2  
Old November 4th, 2002, 03:57 PM

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Default Re: New Mod: The Art of War Mod

I haven't really dug into the guts of P&N, I just like to play it! In fact, I've never really dug into the guts of ANY mod till now...

But I think I'm gonna stick with this model for now, at least until I find that it isn't working as well as SJ's... Why did he do that, anyway? Is that how he "fixed" the maintenance aptitude trait?
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Old November 4th, 2002, 07:27 PM
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Default Re: New Mod: The Art of War Mod

Quote:
Why did he do that, anyway? Is that how he "fixed" the maintenance aptitude trait?
Correct.

I set the basic maintenance rate to 100% of ship cost per turn.
I then added a 75% maintenance reduction to the ship hulls.

Since the maintenance reduction trait SUBTRACTS from the basic maintenance, a race that takes +20% to maintenance reduction would pay 80% maintenance per turn. The ship hull's ability then reduces that to 80% x (100%-75%) = 20%
A race that takes +60% to maint redux, will end up paying 10% maintenance instead of the normal 25%.

1) Race maintenace modifiers and the basic rate will ADD with each other.

2) Ship/base/component modifiers will ADD with each other.

3) The two Groups' totals are multiplied together for the final calculation.
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Old November 9th, 2002, 02:05 AM

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Default Re: New Mod: The Art of War Mod

Hmmmm... That sounds simple enough. I'll try to do some number crunching/modding this weekend. Hell, if I'm real lucky, I might even get a new beta out...
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Old November 9th, 2002, 02:09 AM

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Default Re: New Mod: The Art of War Mod

Quote:
Originally posted by Pax:
Here's [an idea]: just lower the % reduction for maintenance for each part. Maybe give 'em 3 levels, and make the reduction 1% per level per part. Then, even nine parts, all at level 3, is still only a 27% maintenance reduction. That's a workable range, if you go up ... um ... say 3% per ship level, in maintenance PENALY levels ... and borrow SJ's maintenance model from P&N (higher innate maintenance rates, with each ship getting a discounted rate, etc, etc).
Well, yea, but that kinda defeats one of the main ideas of the mod...
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Old November 9th, 2002, 12:34 AM
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Default Re: New Mod: The Art of War Mod

Is the new Version of this mod ready yet, where can I find a copy.
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Old November 9th, 2002, 01:15 AM
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Default Re: New Mod: The Art of War Mod

Well, I have the mQNP mounts scripted, and need Dumbluck to send me a private message with his email address so I can send it along.

Dumbluck, d'you also want me to handle the vehicle sizes?
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