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June 24th, 2008, 11:13 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Id play as new MA Gath nation if you dont mind.
Edit: if not thats ok too. 
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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June 25th, 2008, 04:19 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco - MA game for new/newish players (sig
(That would be be MA Ashdod, I believe.  )
I tried to resist, the best that I could..... I should like to take Caelum for a spin, if I may. <3
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June 25th, 2008, 05:37 AM
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Re: TucoTuco - MA game for new/newish players (sig
Abysia please )
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June 25th, 2008, 10:06 AM
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Corporal
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Join Date: Jul 2007
Posts: 106
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Bandar Log please.
Where can I get this map?
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June 25th, 2008, 11:19 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
If I count - and I lost 1 MP, while another is currently unfinished (while well enough for me), then I would like to participate also. Another consideration that I would have to find a sub for an end of the August - beginning of the September. But I can be killed before that! 
I would like to play Tien Chi.
And do default settings include Independents set at 5?
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June 25th, 2008, 08:22 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Okay, we have space for just one more then.
I've attached the map to the first post.
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June 25th, 2008, 09:09 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Thank you. Now to the drawing board... 
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June 28th, 2008, 06:30 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Quote:
JimMorrison said:
(That would be be MA Ashdod, I believe. )
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Crazy admins. <3
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June 29th, 2008, 02:11 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Well, probably Gath is easier to pronounce... 
Also, maybe it's time to start today? 
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June 29th, 2008, 05:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Right, game started! Let me know if you have any problems. Between the e-mail you get and my FAQ though, hopefully everything should be quite straightforward.
The first turn has 48 hours on the clock, in case of any problems. Subsequent turns will have 24 hours.
From my own experience, I would say one of the best ways to make it into an awesome game is to do lots of diplomacy and roleplaying. Send your neighbours messages, make plans and alliances. Post here with battle reports and stories of what your pretender's been up to. Between you, you're making an epic.
Have fun everyone!
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