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July 7th, 2008, 07:26 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: TucoTuco
Well, unless they were immortal pretenders they'll first have to be summoned back by priests, which will take a long time at this stage of the game. They'll also have reduced magic capabilities, which again at this stage of the game will take an effort to reclaim. And even if they were immortal there is a good chance they have some sort of wound or other infliction that will reduce their effectiveness, which will be annoying to heal unless they have either commanders that can heal other troops or their pretender is able to heal on his own.
So, essentially, those nations are down a formidable warrior for the time being as well as missing out on whatever magic capabilities they had and dominion expansion. Or this pretender was immortal in which case his death should be a regular occurrence unless he picked a fight outside of his dominion.
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July 7th, 2008, 08:06 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
IIRC immortals heal affliction of their own. At least they did in Dom2. But I don't think these two are immortal.
And they both had a strong Dominion which means that their neighbors will take less push than they would otherwise.
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July 8th, 2008, 06:12 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Concerning the Worthy Hero's,
Where are they? lol
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July 8th, 2008, 09:27 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
Well, it depends on YOUR Luck scale. And I don't mean only Pretender's... 
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July 9th, 2008, 02:21 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TucoTuco
Not sure how novice or not the players here are, but here's an explanation in case;
The Worthy Heroes mod simply adds some better heroes to the selection , so you have greater variety in possible heroes, and it also buffs the existing heroes, usually adding an ability or item slot.
As for getting them, that hasn't changed. In case you haven't read that part of the manual, it's (X + 3)% chance per turn of getting a hero, where X is your luck scale. So luck 3 means 6% chance, and misfortune 3 means no heroes ever.
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July 9th, 2008, 02:52 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Quote:
Darkstone said:
Not sure how novice or not the players here are, but here's an explanation in case;
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Do you suspect experienced players posing as noobie's? 
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July 9th, 2008, 03:58 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco
Quote:
Skirmisher said:
Quote:
Darkstone said:
Not sure how novice or not the players here are, but here's an explanation in case;
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Do you suspect experienced players posing as noobie's?
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I think it's more that even though we're all pretty new to MP, depending on how much SP experience one has, or if they've been active on the forums, they might know more or less about these things. 
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July 9th, 2008, 02:54 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Quote:
Darkstone said:
The Worthy Heroes mod simply adds some better heroes to the selection , so you have greater variety in possible heroes, and it also buffs the existing heroes, usually adding an ability or item slot.
As for getting them, that hasn't changed. In case you haven't read that part of the manual, it's (X + 3)% chance per turn of getting a hero, where X is your luck scale. So luck 3 means 6% chance, and misfortune 3 means no heroes ever.
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Well that explains it thank you.
My Luck 1 isn't cutting it. 
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