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  #1  
Old July 10th, 2008, 02:45 PM

chrispedersen chrispedersen is offline
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Default Re: HINNOM EATS EVERYTHING

Nah; Hinnom can do a horror spam, but you're far more likely to be trampled under the treads of his units in the early or mid game.

I think Baalz is right on several points; the most piquant of which is: sure you can summon LoC. But the odds are you won't GET to. And you certainly won't *need* to.
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  #2  
Old July 10th, 2008, 02:50 PM
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Default Re: HINNOM EATS EVERYTHING

Yeah, I have used LA TC Masters of the Way with frozen heart to cut down on horror spam but it never feels that cost effective even though they are only 100GP. Even worse using Ri with TNN to stop the burninator's minions.
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  #3  
Old July 11th, 2008, 06:52 PM

Aezeal Aezeal is offline
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Default Re: HINNOM EATS EVERYTHING

another thing I'm wondering now I'm starting my first Hinnom game... are Melqarts so much weaker as SC (opposed to Baal? they have better combat stats and seem to need even less equipment than Baal.
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  #4  
Old July 11th, 2008, 07:33 PM

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Default Re: HINNOM EATS EVERYTHING

Quote:
Aezeal said:
Are Melqarts so much weaker as SCs (as opposed to Ba'als)? they have better combat stats and seem to need even less equipment.
They also have bonuses to blood hunting *and* blood sacrifice. Checked it myself in the Dom3DB.
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  #5  
Old July 11th, 2008, 10:21 PM
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Default Re: HINNOM EATS EVERYTHING

Hmmm, not sure about the blood hunting bonus, but unless it's massive that's a pretty inefficient blood hunter. For anything other than fighting obviously the Ba'al is better, I suppose you can send them out with less equipment though with your large and diverse gem income it shouldn't usually be a problem to equip one Ba'al per turn. Ba'als can send horrors, have stronger fire/astral shields, teleport, and generate less fatigue buffing, and with a couple boosters can spam disease demon, hoard from hell, ritual of the five gates, forge blood stones, etc. Melqarts would be very good if you didn't have to choose between them and Baalz, um, excuse me, Ba'als, but giving up a Ba'al seems like a steep price to shave a few gems off the equip price.
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Old July 11th, 2008, 11:35 PM

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Default Re: HINNOM EATS EVERYTHING

Plus Baalz can eat Mels.
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  #7  
Old July 12th, 2008, 12:02 AM

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Default Re: HINNOM EATS EVERYTHING

Having played large amounts of Hinnom and Lanka, the reason comes down to a number of factors.

1. Lanks often defend.

To defend against a trample, the defending unit makes a modified def roll vs. a 10. Most lanka demons will succeed at doing this. If they make, 1 pt of damage.

Even if they fail, the damage is 20 pts of damage ap. Which isn't enough to kill most of the lanka demons.

2. Hinnom movement rate is low. This directly affects the number of times the chariots will attempt to displace the lankas.

However, additionally, the huge disparity in movement rates between the charioteers and the donkey/tigerheads means that the donkey/tigerheads are likely to get first attacks in.

3. Lankas are Lethal.

Due to the lethality of the lankan attacks, iirc the Hinnom charioteers have around 24 hps VERY low for a size 6 creature. So, as Lankas often have a Water or Fire bless, and in combination with the size difference, the lankas take out the chariots before the chariots can trample a sufficient number.

However, battlefield spells that increase fatigue (heat from hell) and spells like haste that decrease movement cost should disproportionately help hinnom.

Still, you have better units against lanka.
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  #8  
Old July 12th, 2008, 01:30 AM

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Default Re: HINNOM EATS EVERYTHING

Quote:
Baalz said:
Hmmm, not sure about the blood hunting bonus, but unless it's massive that's a pretty inefficient blood hunter.
The douse and sacrifice bonus are both 3.
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  #9  
Old July 12th, 2008, 02:52 AM
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Default Re: HINNOM EATS EVERYTHING

Yes, they are. For reference, the SDR dousing bonus is 1.
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