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July 12th, 2008, 01:19 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: missed turns
Velusion set out the rules in the 1st post: 2 stales in a row=AI.
At this point in the game, turn 87, I am ready for it to end, so the more set to ai the merrier. While I am certainly willing to fight to the bitter end, I do not want to be delayed by players staling either.
While I have found both Xox and Dryundra(jotunheim and Ctis) personable players, it is considered common courtesy to set yourself to ai when you are finished playing. Otherwise the game admin. has to do it himself.
If you do not want to be set to ai-do your turns. 72 hours is plenty long enough. especially times 2.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 12th, 2008, 02:13 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: On the belly of that girl
Posts: 420
Thanks: 6
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Re: missed turns
C'tis AI? omg
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July 12th, 2008, 02:58 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: missed turns
Ctis was attacked by Man on Ai, So I think that is who they would be attack-at least at the start.
Think of it as more chaff for Helena to conquer!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 12th, 2008, 07:53 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: missed turns
Wait, what? I've been set to AI?
Okay, I'm putting this and Figment up for substitutes. If I don't get "turn due in six hours" notices, I often stale, and miss out on fun stuff, and get  !
*deep breath*
Don't worry, I'm not mad at any of you. Rollbacks would be nice, but I suspect that that's too much to ask.
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July 12th, 2008, 08:26 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: missed turns
A rollback? That should likely never happen in a mp game involving several people. Traps have been laid and sprung. And you cannot lay the same trap twice, since a card thrown on the table cannot be picked back up.
Once, in Alpaca, in a decision i strongly disagreed with, there was a very serious replay bug event involving llamabeast, the game host and another race(not me). Because Llamabeast benefited greatly from the battle replay bug, he decided to rollback the turn. He was being a nice guy-or so he thought.
Regrettably, there were several other players in the game also at war, and with the advantage of a do over, the losers of those battles were able to rework their battle plans.
In any event, that is the only rollback of which i am aware, and it was due to a major bug.
I have no objection to a sub being found for Ctis, as long as it does not delay the game. Jotunheim's position is hopeless and he should just be set to ai.
However, i do not mind dryunda playing ctis. just do your turns please.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 12th, 2008, 08:31 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: missed turns
This is the games webdir
http://game.dom3minions.com/games/Fallacy
and this is the games stat file
http://game.dom3minions.com/games/Fallacy/stats.txt
Statistics for game 'Fallacy' turn -1
Ermor played this turn
Pythium played this turn
Man is computer controlled
Agartha played this turn
Caelum played this turn
C'tis didn't play this turn
Pangaea played this turn
Jotunheim didn't play this turn
Atlantis played this turn
R'lyeh played this turn
Eriu played this turn
Man is set to AI. Ctis and Jotunheim say they didnt play this turn. That means that they are still set to active players but didnt send a turn file.
Im asking SHOULD they be turned to AI?
(if they still want to play then thats fine)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 12th, 2008, 08:35 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: missed turns
Jotunheim should be set to AI. Since C'tis is here now, I would say no, leave C'tis player controlled, as long as he will do his turns. Next time he stales two times in a row he is out.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 12th, 2008, 08:57 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: missed turns
Quote:
Xietor said:
A rollback? That should likely never happen in a mp game involving several people. Traps have been laid and sprung. And you cannot lay the same trap twice, since a card thrown on the table cannot be picked back up.
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Can't argue with that, except facetiously.
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July 12th, 2008, 08:31 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: missed turns
We have never had "turn due in xx hours" notices in this game, even when Velusion was hosting. There is a status page you can check, if you don't feel like logging in to see how much time is left.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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