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				May 5th, 2002, 08:25 PM
			
			
			
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 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
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				 Re: Map Editor Manual or Readme 
 quote:Anyone know what the palace is for planet abilities?
 
  It doesn't do anything. It's a placeholder for something that hasn't been implemented yet (one of several).  quote:So anyone know how far one of those tiny squares in the editor are as far as light years?
 
 On the Quadrant Map, one square is one light-year. The only thing this matters for is warp point creation; each level of the tech increases the maximum distance you can connect two systems from.
 
The System and Tactical Combat maps don't have any fixed scale.
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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				May 6th, 2002, 07:45 AM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2002 Location: Milwaukie-Home of the Norwegian World Domination Party 
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				 Re: Map Editor Manual or Readme 
 Taz, how exactly are you saving these games as scenerios?  Next, question, say you are playing all of the races as a human player, some you're playing, others leaving alone, and after say 10 turns you save the map, can you go in and edit that then?  I'm guessing no, as I have been trying this; but, I very well could be overlooking something. 
Damn, where's that convienant scenerion/map editor when you need one. BLast I tell you.
 
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				May 7th, 2002, 05:05 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Map Editor Manual or Readme 
 I don't think the program will even look at the map file in LOADING a saved game (or scenario).I think the map is saved within the save file.
 *I never actually tried to edit a map after starting a game, so I'm not sure*
 However as to how to save a game for a scenario,
 a saved game file and a scenario file are the same, it's just that the scenario loadup will
 display text files and some graphics.
 I'm still in the process of playing around with this scenario thing myself, but there are some on this board that have produced finished scenarios.
 Perhaps one of them can help us newbies?
 
				__________________Gaze upon Taz-in-Space and TREMBLE!
 
 <img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= -  /]
 WARNING: Always count fingers after feeding the Tazmanian Devil!
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				May 7th, 2002, 06:46 AM
			
			
			
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 Sergeant |  | 
					Join Date: Mar 2002 Location: Milwaukie-Home of the Norwegian World Domination Party 
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				 Re: Map Editor Manual or Readme 
 Alright $50,000 to the generous chap who creates a user friendly scenerio/map editor.  Well maybe not that much, but respect and admiration, now that is priceless. So there you go; whomever you may be that takes on this daunting task.
 Taz, what kind of goodies are you putting in your maps? Have you figured out how to do anything besides the basics.
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				May 8th, 2002, 03:14 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Map Editor Manual or Readme 
 Tnarg, I mostly have just explored what the map maker has via it's menu.  I have found out, like you that some features have not been inplemented in the program. (palaces, etc.) I have learned that some features work differently than I expected. For example, a planet that is Cloaked will not show up to the human player; however the computer can see it!   
   I did do an interesting change to a map Last week...I gave every star a combination of sight obscuration and damage.  So now you can use any star to hide in , but you pay a price in some damage! (More realistic? AKA Startrek)     
   Did you try doing any Scenarios?  Or make any interesting maps?
				__________________Gaze upon Taz-in-Space and TREMBLE!
 
 <img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= -  /]
 WARNING: Always count fingers after feeding the Tazmanian Devil!
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				May 8th, 2002, 08:33 PM
			
			
			
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 General |  | 
					Join Date: Feb 2001 Location: Pittsburgh, PA, USA 
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				 Re: Map Editor Manual or Readme 
 Savegames appear to include quite a bit of information from the data files that were used when the game was created. I've noticed that some changes to files I've modded don't propagate back to games that started before the change. 
				__________________Cap'n Q
 
 "Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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