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July 14th, 2008, 07:50 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Real-world sensitivities and game names
Quote:
HoneyBadger said: Another good saying is "Beware the man who would keep knowledge from you, for he would be your master". I don't know who said that, off the top of my head, but I do have the power to look it up, and the will to form my own opinions about that saying, and the person who said it, separate the two, and take value from each, individually and as a sum.
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That's from the computer game Sid Meier's Alpha Centauri.
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Commissioner Pravin Lal said: As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 14th, 2008, 04:32 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Real-world sensitivities and game names
Quote:
capnq said:
Quote:
HoneyBadger said: Another good saying is "Beware the man who would keep knowledge from you, for he would be your master". I don't know who said that, off the top of my head, but I do have the power to look it up, and the will to form my own opinions about that saying, and the person who said it, separate the two, and take value from each, individually and as a sum.
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That's from the computer game Sid Meier's Alpha Centauri.
Quote:
Commissioner Pravin Lal said: As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master.
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I really loved that quote. Well, AC was such an awesome game, so uch better than Civ can ever be at this point, I think. 8 \ Oh where are you Alpha Centauri II??
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July 15th, 2008, 05:17 AM
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General
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Join Date: Oct 2006
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Re: Real-world sensitivities and game names
Lost somewhere beneath the pile of money Sid Meyer gets for Civilization.
You know, one thing that I find games do, as sequils are made, is to drop, slowly but surely, the fun little boardgamey quirks that made the games stand out. The Total War series, for instance. Shogun played almost like a boardgame that you could get inside of, but as amazing as the sequils have been, each one seems to spend less and less time on everything but the main engine. It's like building a Formula 1 racer-sure it goes incredibly fast, and it does things that no streetcar could ever do, but it's not comfortable, and video games should be comfortable. They should play like boardgames, or be hobbies like Dom3. I really think the problem with a lot of games today is that they're not loved enough. With AC, you can feel a lot of devotion and dedication that was put into the game. I think the people who made it probably enjoyed making it and playing it, a lot more than they did just factorying out yet another Civ.
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You've sailed off the edge of the map--here there be badgers!
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July 15th, 2008, 06:03 AM
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Sergeant
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Re: Real-world sensitivities and game names
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HoneyBadger said:
Lost somewhere beneath the pile of money Sid Meyer gets for Civilization.
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Then again, they are working on Colonization II right now, so it's not like they've completely forgotten their old games.
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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July 15th, 2008, 08:48 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Real-world sensitivities and game names
This is true, Sid remade his railroad game, and Pirates, and now Colonization..... Perhaps AC II is not too big a stretch of the imagination for a few years from now.
Pray with me. I don't care if you're religious - I'm not - just pray, please.
I do agree Badger, a second will probably lose a bit of the "endearingly flawed" qualities of the first. Ironic how the flaws of the sequels are never so lovable.  But a second iteration would be awfully nice - more so if it is more just a UI and engine upgrade than anything else.
And yes, I feel in love with Shogun, and introduced several of my friends to Total War because of it. I think it's funny, because they keep adding depth to the strategic layer, and making it play much less like a board game (which I don't mind in theory, but do you see the new one has tech trees?!), but all of the stuff that they keep piling onto the tactical combat just keeps breaking it, and I fear you won't be able to enjoy a tactical land combat at all in Total War: Empires.
Oh how the mighty have fallen OT. >.>
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July 15th, 2008, 11:41 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: Real-world sensitivities and game names
Slighty off topic (or maybe back on topic)
webuser: Kohen are offensive
sternest: Knave of fine heroes.
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