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				May 10th, 2002, 12:31 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Next patch requests 
 Really, the only redeaming item in Star Wars Rebellion were the intelligence/counter-intel wars (plus the major characters).  The computer was still pretty dense, but intel wars between humans was a heck of a lot of fun! 
				__________________Jimbob
 
 The best way to have a good idea is to have lots of ideas.
 -Linus Pauling
 Take away paradox from the thinker and you have a professor.
 -Søren Kierkegaard
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				May 10th, 2002, 12:43 AM
			
			
			
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 Brigadier General |  | 
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				 Re: Next patch requests 
 If there is one thing to request in the next patch is this: 
A Supply Transfer window     
Just for those desperate moments...
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				May 10th, 2002, 01:44 AM
			
			
			
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 Sergeant |  | 
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				 Re: Next patch requests 
 1)Learn the AI to use captured populations. 
 2)space monsters :-)
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				May 10th, 2002, 04:07 AM
			
			
			
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 Corporal |  | 
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				 Re: Next patch requests 
 Among the brilliant topic from others ?, I would request these top ideas:
 ) The long awaited age race experince point theorie.
 ) Independent AI ministers > to ships / units?.
 ) Improved AI communication & trade with player.
 ) SHIP/UNITES MENU > Ship types>  how many # of cruisers, destroyers  the number amount per TYPE like in se3.
 )Fill in the TAB gaps.
 
 Ferengi Rules of Accquistion #75 Home is where the heart is... but the stars are made of latinum.
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				May 10th, 2002, 04:28 AM
			
			
			
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 Corporal |  | 
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				 Re: Next patch requests 
 Did I mention wheel mouse support?
 Well, if I didn't, here you go:
 
 WHEEL MOUSE SUPPORT
 
 Why SEIVG doesn't have it, I don't know, but it is surely annoying.
 
 Derek
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				May 10th, 2002, 06:44 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Next patch requests 
 There is a few shortcuts I would like to see in the Map Editor to make it a little less tedious and a little more useful.
 1. Easy to add warp points: Just click on two systems and viola - a warp point.
 
 2. Make random system: Pick a system and have it make random planets/asteroids/etc.
 
 These two shortcuts I think would result in a whole lot more custom maps for this game.
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				May 10th, 2002, 06:51 AM
			
			
			
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			|  | Shrapnel Fanatic |  | 
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				 Re: Next patch requests 
 A simpler way to simplify the WP creation might be a "Add reciprocal warppoint" checkbox in the window while you are adding the first one.
 I agree that the random system generator would be immensely useful.
 An option to specify a particular system type would be nice.
 IE:  - Add "BlackHole 1" system at map position (24,37).
 - Add "Binary 3" system at map position (10,12)
 
 Then you get enough control, but with all of the real busywork of planet forming done for you.
 
				__________________ 
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				May 10th, 2002, 06:59 AM
			
			
			
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 Brigadier General |  | 
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				 Re: Next patch requests 
 On the Map editor: Maybe make it more flexible to substitute it as a scenario editors?
 For Starcraft (and warcraft I believe) there were Scenario Editors that could make maps and scenarios. (Although lots of people couldn't understand the triggers or how to use them)
 
 Maybe make it so we can add ships, colonies and empires in the map making process?
 
 And also (I know I'm asking a lot here but I feel like Christmas-y) maybe add an option to create systems and warp points in some sort of pattern that you can set; that goes beyond Just setting Spiral Arm galaxy or Midlife galaxy, more like
 
 Make: Spiral Arm
 Choke Points: 5-10
 Black holes: 10
 Nebulas: 30
 
 And so on.
 
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				May 10th, 2002, 07:30 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Next patch requests 
 TerranC,
 I think a lot of those changes are beyond Aaron's commitment to SE:IV, but would be good ideas for SE:V!
 
 I think the few I suggested would be easy to implement and could even be added for the next patch.
 
 BTW, how's the 40cm of snow?  Ha Ha Ha!  Maybe the Calgary Flames can shovel it up for you since they have nothing better to do.
 
 [ 10 May 2002, 06:31: Message edited by: Captain Kwok ]
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				May 10th, 2002, 04:20 PM
			
			
			
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 Major |  | 
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				 Re: Next patch requests 
 
	Yes, but you can give an 'engine' Combat movement only (and make it a Base component - checking to see that all other engines are Ship only) and limit it to One Per Vehicle.  Then a space station can manuever during combat, but not fly away from the location it was built.Quote: 
	
		| Originally posted by Phoenix-D: [QBNo. Strategic move will ALWAYS give you a certain amount of combat move, and the extra combat move abiltity does not stack.
 
 Phoenix-D[/QB]
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