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  #1  
Old July 16th, 2008, 04:35 AM
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Default Re: Some spotting Qs

1) AFAIR - having passengers helps the spotting chance. All units use the best spotting equipment, so if it has TI, it will use it. Just like the commanders pintle AAMG gets the TI benefit, there is no individual differentiation as it is a unit variable.

2) TI will spot things better. Any night vision helps a little bit in smoke - a unit with II (30 vis) can see grunts behind a little smoke that its just offloaded rifle section (vis 0) cannot see, even in daytime.

3) passengers are passengers. No difference.

4) pardon me but I have no idea what you are talking about here.

Andy
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  #2  
Old July 16th, 2008, 04:49 AM
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Default Re: Some spotting Qs

For 4, I think he means have it so that it auto search/look around for enemy units. So you choose one of your units and instead of turning it around on spot to detect anything, it automaticaly does it or use a button to do it when you want to.
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  #3  
Old July 16th, 2008, 05:33 AM
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Default Re: Some spotting Qs

We have no plans for that.

Cheers
Andy
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Old July 16th, 2008, 07:52 PM
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Default Re: Some spotting Qs

I guess he'll have to manually prod his troops to be more vigilant.
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  #5  
Old July 16th, 2008, 08:45 PM

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Default Re: Some spotting Qs

Thanks for the info on 1-3. As for 4, no worries. Helps the AI and punishes lazy commanders. A broken mouse button is just another random breakdown of CoC
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Old July 17th, 2008, 03:29 PM

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Default Re: Some spotting Qs

4. is already there, or at least it is in the CD version. It has been so long since I saw the DL version I can't remember.
On the screen where you adjust the range gate for op fire and set the op fire filters (CD version) there is a switch that highlights ALL the hexes that unit has LOS to.
The 'click 360' trick works for infantry units, since they get a slight increase in searching percentage in the direction they are facing. I think it is that slight bump that causes a new "seen/not seen" calculation. Rolling snake eyes isn't easy, but if you don't roll the die, it's impossible. I don't think it works with vehicles, since they don't get a searching bonus for their facing (I am not real sure about this, since it is something that can change over the course of various patches of the game). I know that the original SP releases gave that searching bonus to infantry units and I don't recall seeing that it has been taken away. Being a lazy American,I don't do the 'click 360' anymore, now that I have a nice button to do it for me. I don't know if that button recalculates the "seen" units or not. I imagine 'not'.
I have never noticed it working with vehicles, even though I have done the 'click 360' many times with scout units.
My SOP for scouts is to move 1 hex, click 360, repeat until I see something or have reached my new hide. I do that because I know that moving to a new hex DOES generate a new "seen/not seen" calculation.
The Law of probability says that all die rolls have the same chance of being snake eyes ( somewhere around 2%, IIRC).
The Law of Casualty ( cause and effect) says that if you keep rolling the die until you get snake eyes, the chance of getting snakes eyes is 100%
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Old July 17th, 2008, 03:40 PM

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Default Re: Some spotting Qs

BTW, there is terminology thingie you need to be aware of.
"SPOTTING" means calling down artillery. Looking for an enemy unit is NOT called spotting to avoid confusion. Searching is the term most used. Seeing, looking are good too.
To say a unit Spotted another unit means it called down indirect fire on it.
This can seem like a tiny thing, or at least to me it does, but there is a seed there for great confusion. When dealing with computers lower confusion levels are seen as beneficial.
Ditto for computer programmers.
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Old July 17th, 2008, 03:57 PM
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Default Re: Some spotting Qs

The show visible hexes button only shows all the currently visible hexes from that unit.

It has nothing whatsoever to do with searching for new units.

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Andy
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