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July 18th, 2008, 03:17 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: sensor query
Thanks for your reply! Is the cloaking 5-9 for mines a property of the default game? I'm playing Balance Mod, and the text for "small mine" indicates that it cannot be seen with sensors less than level 3.
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July 18th, 2008, 05:01 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: sensor query
For reference, you can see the values for the mod in question Data\VehicleSize.txt. Balance Mod has a strange-looking formula for small mines:
Ability 1 Amount 1 Formula := ([%Level%] * 2) + Get_Empire_Tech_Level("Mines")
This boils down to level * 3, but its not that simple for the medium and large mines.
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July 18th, 2008, 08:42 AM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: sensor query
It was always confusing to me, which one was stronger: the cloak level, or the sensor level...
Maybe sensors should use odd numbers and cloaks even numbers to avoid any confusion?
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July 18th, 2008, 11:25 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: sensor query
If the Cloak Level > Sensor Level then the object is not visible.
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July 18th, 2008, 09:50 PM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: sensor query
It's the situation when Cloak Level = Sensor Level that is confusing.
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July 18th, 2008, 11:10 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: sensor query
How is it confusing? If the cloak level is not greater than the sensor level, then the sensor level wins. 
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July 19th, 2008, 12:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: sensor query
I always have trouble remembering who wins the ties.
I suggest that the ability descriptions make it extra clear who wins a tie.
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