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  #1  
Old May 7th, 2002, 04:31 AM
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Default Re: Some remark from a stars! player

quote:
This headache is even worse, if you have fleets with 2 different movement rates, because then you have to calculate how to move them, to get them all to arrive in a combat sector within the proper combat phase window, where they will all fight at the same time!
It's much easier to just move the fleets to a rendezvous point, manually merge them into a single fleet, then proceed to the target.

But being able to order ships to move to join a fleet would be nice, too.

[ 07 May 2002: Message edited by: capnq ]

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  #2  
Old May 7th, 2002, 08:39 AM

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Default Re: Some remark from a stars! player

warning : Forget my clumsy english, I'm a foreigner.

I thank you all a lot for your detailled responses. This forum seem to be of a very high level regarding patience and proficiency.

I wont comment on stars! pro and con. Having been a fanatic of stars! I would be too partial, even if I recognize quite a lot of better features in SE IV.

There is only an answer I would comment, it's on the usefulness of all weapons. I think that even if you can mod it to your liking, I suppose that most of the players in PBEM/PBW will play with the official release to avoid endless discussions. So for a specific example, I would use the anti-matter torp line of weapons. Frankly how can you use this thing? This weapon is inferior in all other in all stats. I looked in the components.txt hopping for a hidden to hit bonus that will change my point of view, but no bonus either...

Ah also... I just forgot the main point. I have never been able to start preparing my PBEM turn save it and resume the planification afterward. I cant imagine that I must plan my turn in a single session really (stars! permit it yes .

Just tell me how you do !

thank you all for your input. I think I will stay a while in this forum ;o)
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  #3  
Old May 7th, 2002, 03:40 PM

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Default Re: Some remark from a stars! player

quote:
Originally posted by capnq:
It's much easier to just move the fleets to a rendezvous point, manually merge them into a single fleet, then proceed to the target.

But being able to order ships to move to join a fleet would be nice, too.

[ 07 May 2002: Message edited by: capnq ]



That requires an extra turn which you sometimes do not have.
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  #4  
Old May 7th, 2002, 04:08 PM
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Default Re: Some remark from a stars! player

quote:

Ah also... I just forgot the main point. I have never been able to start preparing my PBEM turn save it and resume the planification afterward. I cant imagine that I must plan my turn in a single session really (stars! permit it yes .



Sorry, you can't save your PBEM / PBW turn and play it in several sessions. You have to play it all at once and hit "end turn." This sucks, and you're not the first person to say so=-)

The good thing is, if you keep writing to Malfador, they might eventually include the change you want=-)

quote:

I'm a foreigner....
quote:
...planification...


Let me guess... French, right?
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  #5  
Old May 7th, 2002, 06:11 PM

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Default Re: Some remark from a stars! player

Me a French?? Why, no, I'm from Mount Olympus, Greece


Yes you're right. Don't blame me though, nobody is perfect
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  #6  
Old May 7th, 2002, 06:59 PM
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Default Re: Some remark from a stars! player

I Wish I had known about STARS! years ago.
I played it recently while waiting for SE4 GOLD.
STARS! is a fun game. I Bet it was great Multiplayer.

I hope the sequal happens.

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Old May 7th, 2002, 07:06 PM

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Default Re: Some remark from a stars! player

About Anti-Matter torps.. they have several advantages that might make them worthwhile with the right strategies.

1) They ARE direct fire weapons rather than seekers and have a high damage rating. (compared to other similar tech level DF weapons)

2) Because they are direct fire weapons, you can use the weapon "mounts" to greatly improve thier efficiency. A HEAVY Anti-Matter torp mount does 2x damage with only a 1.5x increase in size. Mounted on a base, the higher level torps have an amazing range and constant damage output over that range.

3) The Anti-matter torp (and the quantum torps later) fire every other round. This lowers thier damage over time rating to slighlty less than an equivalent beam weapon. HOWEVER, the fact that you can do a LOT more damage in that first strike CAN and DOES make a difference in battle. In the end game, using HUGE mount quantum torps, my Baseships can cripple or outright destroy enemy Baseships in that first barrage. A ship mounted with similar beam weapons would barely pierce the shields, allowing the enemy to shoot back. The weakness is that those baseships are practicaly helpless while they are reloading

In my opinion, the only better Direct Fire weapon in the game is the Wave Motion gun... Better for MASSIVE first strike potential that is.

Rob
(A fan of Anti-Matter Torps)
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