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  #1  
Old July 28th, 2008, 03:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

They are the same as in worthy heroes, where as I recall Turin game them a variable fire magic skill from 0-3.
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  #2  
Old July 28th, 2008, 05:30 PM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Enchanted Forest (Conj. 9, N7) cost 320 Nature Gems ?
Is this a bug ?
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  #3  
Old July 28th, 2008, 05:55 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Yes, that's a bug, thanks you for spotting it.
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  #4  
Old July 29th, 2008, 07:02 PM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

Cheaper vampires are something I can appreciate.

I agree wholeheartedly on the magic scale rollback.
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  #5  
Old July 30th, 2008, 01:50 AM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

LA Argatha, ageless olm hero: i got 3 of them, description says the Olm have earth and water magic "of varying power", however all my Olm heroes have no magic.
Did anyone managed to get heroes with magic skills ?
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  #6  
Old July 30th, 2008, 01:53 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

I wonder if that might be due to the mod interference bug. Or there is a WH/CB bug.
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Old July 30th, 2008, 10:36 PM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
quantum_mechani said:
I wonder if that might be due to the mod interference bug. Or there is a WH/CB bug.
Did I miss something? Is the new Worthy Heroes attached to CBM?
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