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May 8th, 2002, 04:51 PM
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Corporal
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
quote: Originally posted by Devin D.Bass:
Wow! This looks like a great MOD. In fact it might be the ultimate MOD. However, I do have a question...I was looking in the component enhancement and I didn't see large mounts, heavy mounts, or massive mounts that were with devnull or standard SEIV. Did you remove them? And if so what was your rationale?
Yes; I decided to go with a limited number of mounts, based on ship class. While there are a large number of ship sizes, thy fall into the following five classes: Escort, Destroyer, Cruiser, Ship of the line, Monitor. Each class allows a new type of mount to be available, from light, to normal, to beam and pulse, to spinal to high energy.
Beyond that, I made a conscious decision to limit the number of mounts.
quote:
Also, I see that you increased the cost of missles, did you think that it was unbalanced in devnull? I thought it made it extremely challenging, forcing you to pay atttenion to point defense.
Yes. I felt that 25kT was too small for missiles. On the other hand, I felt 50 Kt was too large. So I settled on 40 kT. In addition to the basic missiles, however, you have the one shot per combat external mounts at 10kT, and you can mount external mount missiles on fighters. Combined, this should be enough to give any point defense problems. I was hoping to emphasize combined arms.
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Finally, I have never used the proportions MOD before what economic changes were made and how will they make a difference in game play.
Big question. Proportions basically de-emphasized the colonies, and emphasized your homeworld. It takes a lot longer to build up a colony to produce near as much as a homeworld; the reproduction is lowered to 10% in Proportions. I changed that to 20%, but still, it is large. Also, for low popualtions, the production and construction rate is extermely low. Finally, 1million pop now weighs 1000kT, and you can fit one on a small transport, 2 on a medium, and 3 on a large, along with 1 on a Colony ship and 2 on an Ark ship (large colony ship)
It changes the game quite a bit; I would recommend reading the Proportions mod threads to get some more info on it.
I will get a good read me for my mod, but it might take another couple of days.
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Thanks for the great mod!!!
You're welcome! Thanks should also go to PvK for Proportions, and Rollo, Geoschmo and Devnull for Devnull
Derek
[ 08 May 2002: Message edited by: Derek ]
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May 8th, 2002, 05:13 PM
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National Security Advisor
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
quote: 1 million pop now weighs 1000kT
Are the colonists storing fat to survive the long haul to their new homes?
1 000 kT = 1 000 000 T / 1 000 000 colonists = 1 T/colonist or 1 000 Kg/colonist...
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May 8th, 2002, 05:15 PM
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Corporal
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
It's the cryo-chambers. Those things weigh a ton (literally) 
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May 8th, 2002, 05:27 PM
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National Security Advisor
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
quote: Originally posted by Devin D.Bass:
Wow! This looks like a great MOD. In fact it might be the ultimate MOD....
Mr. Devin D. Bass,
You must immediatley cease and desist from using the term "Ultimate" in referance to the "Derek's Mod Gold". The term "Ultimate" is intellectual property of a Hadrian Aventine and SpaceEmpires.org and is pending copyright proceedings. No use of the term in referance to "Derek's Mod Gold" or any other Space Empires IV mod other than the official "Ultimate Mod" or "Ultimate Mod 2" is permitted.
Sincerly,
I. M. Kidding, esquire
Dewy, Cheatum, and Howe
Attornies at Law
[ 08 May 2002: Message edited by: geoschmo ]
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May 8th, 2002, 05:45 PM
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Corporal
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
quote: Originally posted by Captain Kwok:
Are the colonists storing fat to survive the long haul to their new homes?
1 000 kT = 1 000 000 T / 1 000 000 colonists = 1 T/colonist or 1 000 Kg/colonist...
Heh. No, but when you consider all the luggage, supplies, support structure and such that you would have to take to emigrate to a completely new planet, along with life support and such for the journey, you might get more than 1 ton per person.
Look at it this way: on a modern cruise ship, which never sails too far from land, and in which you only take enough luggage to Last a week or so, you still have each person occupying a large amount of space. I would say easily tow or three tons per person. Cruise ships weigh on the order of 70kT nowadays, and only hold two or three thousand passengers, along with the same amount of crew. They don't even have to carry their own oxygen.
Even when you consider military transports, you still have a lot of space taken up by incidentals.
Finally, it slows down the growth of colonies, which is part of the point of the economic model of Proportions, and as such, my mod.
On the other hand, I am considering cutting it in half, to 500kt per population point. Thats what playtesting is for
Derek
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May 8th, 2002, 06:06 PM
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Colonel
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
quote: Originally posted by geoschmo:
Dewy, Cheatum, and Howe
Attornies at Law
are they the US sister firm of Robbem, Screwem and Scarper over here in England?
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May 8th, 2002, 06:13 PM
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Lieutenant Colonel
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Naaa,
They don't SOLICIT at THE BAR in the US. lol
Ok not so funny, you heard it before.
_________________________________________
Rock, Paper, Scissors
[ 08 May 2002: Message edited by: Wardad ]
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