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May 8th, 2002, 08:49 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
quote:
Derek, if you include the Starliner Modules from Proportions 2.2, the maximum population transportation rate more or less doubles, which would be easier (and IMO more interesting/realistic) than halving their mass.
I probably will; I kept them out of the original release; I'm not sure exactly why, but it seemed like a good idea at the time. Some more playtesting is necessary, I think. The engine model is currently not working out exactly how I wanted, for one.
Derek
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May 8th, 2002, 09:18 PM
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Corporal
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Join Date: Dec 2000
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Next component, by the way, that I am working on is the 'Bomb-Pumped X-Ray Laser'
The range will be extreme (10 for level 1 up to 20 for level 5) and it will skip armor (possibly also shield, but not sure about that) but the damage it does will be very low. I'll see how it works.
Derek
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May 9th, 2002, 01:41 AM
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Corporal
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Join Date: Jan 2002
Location: Lincoln, Nebraska USA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek, I D/L'd your mod today and was checking it out and found something missing, I think.
You hve left in the tech and ship sizes for making mines and mine layer components for laying mines. However, I could not find any mine sweeper components for removing them.
Are the sweepers hidden or were they left out on purpose? 
__________________
Nebraskan
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May 10th, 2002, 01:42 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Err, no. I'll check on that. However, PD also acts as mne sweeping; thats a relic from the early days of SEIV when the AS never would put minesweeping components on ships.
Thanks for the headsup.
Derek
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May 9th, 2002, 07:43 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
It is not the ultimate mod for sure. To become one, Derek must add pirate/nomade races. That would do it.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 9th, 2002, 09:02 PM
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Sergeant
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Join Date: Mar 2002
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Whooo, I've been waiting for something like this for a long time. Thanks for consolidating almost everything into one mod. This makes my life much easier.
Couple questions.
One I noticed that in the quadrant choices, they are just the standard choices offered in the regular game. I know that the proportions mod has quiet a bit, did you just leave those out?
Two I spent about a week designing a map from proportions that I was going to use: A Tri Polar with lots of goodies here and there. Probably can't use that in your mod right?
Three, I noticed that their is the small infantry (from proportions) file in the pictures folder; however, in the game when I try to design my troops, just the regular small, medium, and large show up.
Four, now that you have heavy bombers and gunboats, would the ability to load boarding parties or landing troops on these be kind of hard to incorportate perhaps in the future as an idea.
Five, thanks again, just what I needed.
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May 9th, 2002, 09:45 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Offhand, I would expect you to be able to generate a map in Proportions and/or the map editor, and then load it into other mods like this one... because... I think most of the map data occurs during creation and editing, rather than being referred to data files during play. Not sure though - you'd have to go check.
PvK
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