.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2002, 08:49 PM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

quote:

Derek, if you include the Starliner Modules from Proportions 2.2, the maximum population transportation rate more or less doubles, which would be easier (and IMO more interesting/realistic) than halving their mass.




I probably will; I kept them out of the original release; I'm not sure exactly why, but it seemed like a good idea at the time. Some more playtesting is necessary, I think. The engine model is currently not working out exactly how I wanted, for one.

Derek
Reply With Quote
  #2  
Old May 8th, 2002, 09:18 PM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Next component, by the way, that I am working on is the 'Bomb-Pumped X-Ray Laser'

The range will be extreme (10 for level 1 up to 20 for level 5) and it will skip armor (possibly also shield, but not sure about that) but the damage it does will be very low. I'll see how it works.

Derek
Reply With Quote
  #3  
Old May 9th, 2002, 01:41 AM
Nebraskan's Avatar

Nebraskan Nebraskan is offline
Corporal
 
Join Date: Jan 2002
Location: Lincoln, Nebraska USA
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Nebraskan is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Derek, I D/L'd your mod today and was checking it out and found something missing, I think.
You hve left in the tech and ship sizes for making mines and mine layer components for laying mines. However, I could not find any mine sweeper components for removing them.
Are the sweepers hidden or were they left out on purpose?
__________________
Nebraskan
Reply With Quote
  #4  
Old May 10th, 2002, 01:42 AM

Derek Derek is offline
Corporal
 
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Derek is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Err, no. I'll check on that. However, PD also acts as mne sweeping; thats a relic from the early days of SEIV when the AS never would put minesweeping components on ships.

Thanks for the headsup.

Derek
Reply With Quote
  #5  
Old May 9th, 2002, 07:43 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

It is not the ultimate mod for sure. To become one, Derek must add pirate/nomade races. That would do it.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old May 9th, 2002, 09:02 PM
Tnarg's Avatar

Tnarg Tnarg is offline
Sergeant
 
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
Tnarg is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Whooo, I've been waiting for something like this for a long time. Thanks for consolidating almost everything into one mod. This makes my life much easier.

Couple questions.

One I noticed that in the quadrant choices, they are just the standard choices offered in the regular game. I know that the proportions mod has quiet a bit, did you just leave those out?

Two I spent about a week designing a map from proportions that I was going to use: A Tri Polar with lots of goodies here and there. Probably can't use that in your mod right?

Three, I noticed that their is the small infantry (from proportions) file in the pictures folder; however, in the game when I try to design my troops, just the regular small, medium, and large show up.

Four, now that you have heavy bombers and gunboats, would the ability to load boarding parties or landing troops on these be kind of hard to incorportate perhaps in the future as an idea.

Five, thanks again, just what I needed.
Reply With Quote
  #7  
Old May 9th, 2002, 09:45 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Offhand, I would expect you to be able to generate a map in Proportions and/or the map editor, and then load it into other mods like this one... because... I think most of the map data occurs during creation and editing, rather than being referred to data files during play. Not sure though - you'd have to go check.

PvK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.