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August 6th, 2008, 05:27 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
I'm preparing for an upcoming CBM and playing pythium for the first time..
Looking down the conjuration spell list I'm confused - the national summons in the manual aren't there, but the Sirrush and some kind of conj 9 hydra is.
Is this a CBM change and just not documented? Am I missing something? What is the C9 hydra like?
Thanks,
D
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August 6th, 2008, 05:32 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
It sounds like you're playing LA Pythium and reading the manual entry for MA Pythium (which isn't even present in the manual since it was introduced in a patch).
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August 6th, 2008, 05:35 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Ah ok
So is the information on the conj 9 hydra anywhere? Can't seem to find it in anything
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August 6th, 2008, 05:36 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Bogarus malaya druzhina still lack lances. They have both warhorse hoof and a regular hoof though. Guess one is horse's, second is rider's. 
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August 6th, 2008, 05:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Just find the debug mod (in the mod list, I think), and you will be able to cast all spells without doing any research.
It's quite a beast I think - immortal, even - but either isn't a commander or has poor slots, can't remember which.
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August 6th, 2008, 05:49 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
will have to download the debug mod when i get home, too tiring playing it all the way to C9 just for that!
thanks llama
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