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View Poll Results: Should mage be allowed to cast another spell if Returning is scripted?
Yes 12 30.00%
No 28 70.00%
Voters: 40. You may not vote on this poll

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  #1  
Old August 16th, 2008, 08:50 PM

K K is offline
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Default Re: Should returning be overridden at all?

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Originally Posted by konming View Post
How do you put troops behind the retreater when defender gets to move first?
In general, you don't. But, I suppose a Round 0 Howl from the SoulStone of the Wolves might do it. I'd have to test it out.

Every counter and then counter counter and the counter counter counter has to end somewhere, right? In this case, the last counter is "be on the Defense."
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Old August 16th, 2008, 09:12 PM

konming konming is offline
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Default Re: Should returning be overridden at all?

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Originally Posted by K View Post
In general, you don't. But, I suppose a Round 0 Howl from the SoulStone of the Wolves might do it. I'd have to test it out.

Every counter and then counter counter and the counter counter counter has to end somewhere, right? In this case, the last counter is "be on the Defense."
But for returning to work without risk of magic duel, you have to be on defense as well. So I guess you already have your counter here.
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Old August 17th, 2008, 02:05 AM

K K is offline
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Default Re: Should returning be overridden at all?

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Originally Posted by konming View Post
But for returning to work without risk of magic duel, you have to be on defense as well. So I guess you already have your counter here.
Not really. Retreat has another counter which is "Assassinate/seduce or take the adjoining provinces." It's hard to do, but it's a decent counter for the guy who has his mages cast a few instants and then retreats them.

Returning's only counters are a small unit that won't set off the AI and not being the attacker and having a chance to kill on Round 1. Take out the first, and it has no real counter since "kill a guy before he can use his X" is the universal counter.
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