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  #1  
Old May 14th, 2002, 01:31 AM
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Default Re: cursed population minister.

Ya, I thought it would just be the resupply minister sending ships back as they approach 50% supplies, but I guess not. I'd love to hear if Val or anyone has figured out what's going on with transports turning back. I hadn't seen it yet myself, though.

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Old May 14th, 2002, 05:10 PM
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Default Re: cursed population minister.

The problem is occurring because after 2 months the colonists are sick of manna and demand to go back to Egypt. You need to equip each pop transport with a Moses component. Unfortunately those take 80 years to build.
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Old May 14th, 2002, 05:39 PM

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Default Re: cursed population minister.

fell off the chair ))
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Old May 15th, 2002, 11:34 PM
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Default Re: cursed population minister.

HHHaaaa HHHaaa HHHaaaa.... !!!!

Still, how can I do this ?
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Old May 16th, 2002, 01:02 AM

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Default Re: cursed population minister.

This problem might be related to the way it makes decisions on what planets need population. Since the AI has no sense of 'proportion' it will suck a planet dry & send the transport off to the far corners of the known universe. But every so often it must 're-assess' what planets need population. If the transports are still loaded then it probably sees that original world empty and decides to 'move some population' to it. I have to admit that I haven't seen it act that way myself.

The frustrating thing I've always seen is that it will load a transport full of population and LEAVE IT SITTING THERE. So, you don't get the production bonuses or the additional growth that population would provide ANYWHERE. I've given up on using the population minister in SE IV though I used to use it in SE III. Unfortunately, the AI is stuck with ... the AI! So, I've modded my AIs to limit the size of their population transports and not build too many. This reduces the bad side effects of AI stupidity considerably.
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Old May 18th, 2002, 04:58 PM
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Default Re: cursed population minister.



[ May 18, 2002, 16:00: Message edited by: oleg ]
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Old May 18th, 2002, 04:58 PM
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Default Re: cursed population minister.

With help from Val, I solved this problem (well, sort of). AI needs a LOT of suplies, well in excess of round trip to shuffle population.

Now I have another problem: AI always select only one planet as a target for transport minister. It is not a problem in standard SE, but in Proportions, it practically impossible to saturate Transport minister (think about Railtrack in that matter) to change his priorities.

So, does anybody have a clue what is a threshhold when AI decides enogh is enogh and switch to another planet ?
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