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Old May 15th, 2002, 09:03 PM
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Default Re: Idea for PBW game your feedback

hmmm, I like the capitol idea, if it could be done without hardcode, hiding the capitol would have to be consideted so its not that easy and so you would have to ck most of the players planets. One way you can usually tell core world is by population counters (the little ones in the box over the planet). Turn this off if possible so no one could tell how much pop is on a planet until its attacked and/or captured, this would cut down on the process of immediate ellimination and would make each player colonize as many worlds as fast at possible to confuse your enemy. Also, how about Team Play,(Multiple teams not just 2) each team has so many players, each team could have certain goals and/or restrictions. This possibly could be done now without a lot of changes to the game

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look to the sky
its "THEM"

just some ideas mac

[ May 15, 2002, 20:04: Message edited by: mac5732 ]
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Old May 19th, 2002, 04:27 AM
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Default Re: Idea for PBW game your feedback

This is such a good idea, i will definately play if you start it on PBW, not just email i can't ever get around to that. I think if you give everyone dif victory objectives without tellign them they will have to guess and then if the xenophobe is careful he/she can easily assemble the world.

ej: build 21 super good constructor ships, have them go to a 400+ mined star, mine all the warp points, hey even close most all but one and then super link that so no more can be opened and then mine it heavily, then put about a million ships there and wait for your bases to complete. but that's kinda intuitive.

as previously the slaver would have to have slave bases or something as it wouldn't be possible otherwise.
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