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Old October 22nd, 2008, 05:10 AM
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Default Re: Blood Indies

Quote:
Originally Posted by OmikronWarrior View Post
A strategy I played around with in my head (and a little in SP) is using the Blood Fountain (which combines a low cost with a significant bonus to blood hunting) to quickly get LA Man a blood economy. With Growth-3 and patroling Judges taxes can remain at 100% with out generating excessive unrest and still increase the population (though not as quickly). Problem was I just couldn't figure out how to translate an enormous early advantage in blood economy into success on the battlefield while sacrificing an SC or a rainbow.
This sounded like a neat idea, so I tried it in SP. I thought with CB1.3 I'd be able to leverage the reduced cost and research for Call Lesser Horror.

Order-3, Prod-3, Grow-3, Luck-2, Drain-3, Blood-4 fountain.

So, I spent the first year slowly expanding with just vanilla troops and the prophet, and then by the second year I empowered 2 Magisters Arcane in blood. They can take a province together with (Call Lesser Horror, flee) -- well, they turn it into an uninhabited zone that a Judge/scout/whatever can walk into the next month and steal. Another scout can sneak around carrying slaves for casting in his pocket.


But. Here are the problems I found with this strategy:

1 - It's really slow expansion

2 - With drain dominion, they get 120 fatigue from one Horror cast and can't flee the battlefield for a while.

3 - The horrors can be lost to lances, etc. Then the mages are toast.

4 - Even with Grow-3, both Magisters I empowered got diseased in Late Winter!

I was thinking of going with mass Lifelong Protection, researching Const-4, but gave up before I got there.
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