.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 24th, 2008, 12:43 AM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Quote:
Originally Posted by Zeldor View Post
Flaming arrows are not early game option.
Flaming arrows are enchantment 4. I'd say that they are early game, seeing as how the earliest I have EVER been attacked is turn 14, and I have played rush-target nations before.

However, in the same light as flaming arrows, I would like to bring up Yomi's various oni, several of whom shoot some very nice flaming projectiles at enemies. One can buff them with a variety of buffs.
Reply With Quote
  #2  
Old October 23rd, 2008, 11:57 PM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Eye Shield Const 2
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #3  
Old October 24th, 2008, 12:28 AM
DonCorazon's Avatar

DonCorazon DonCorazon is offline
Colonel
 
Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
DonCorazon is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Exactly, how many people are running around with D3 mages? And the priest counters are much simpler, cheaper and easier to get. Not to mention lots of mages are holy and can be scripted to banish or the AI will revert to banish after scripting runs out.

I suspect Skelly Spam is a way overrated tactic that worked better in Dom 2. I am glad it is so promoted since I love to see D3 mages that could be casting much more effective spells instead raising a few piles of skeletons that I can wade through for lots of XP.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
Reply With Quote
  #4  
Old October 24th, 2008, 01:00 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Flaming Arrows are Ench-5 in CBM1.3, and quite a few MP games are using that now.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #5  
Old October 24th, 2008, 03:59 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

A lot of it depends on the specific Nation, and whether or not you're expecting to be rushed by Niefelheim. There's usually a good Nation-specific or atleast Pretender-specific counter for them.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old October 24th, 2008, 07:32 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

MaxWilson:

I think you'd really like LA Agartha
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #7  
Old October 26th, 2008, 02:52 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Quote:
Originally Posted by Zeldor View Post
MaxWilson:

I think you'd really like LA Agartha
Yes, LA Agartha is another of my favorites. Great mages, and Umbrals and Sepulchrals.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #8  
Old October 26th, 2008, 11:09 AM
Falkor's Avatar

Falkor Falkor is offline
Sergeant
 
Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
Thanked 3 Times in 3 Posts
Falkor is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

From my little experience I know three ways of stopping an early E9N9 Nifel rush:

- Stealth - Niefelheim has no answer on early stealthy raiders.
- SC's - either awaken pretenders or recruitables of Fomoria, Hinom will work fine with just some basic items and early buffs.
- Heat 3 scale - this works wonders, but only until Nifelheim starts spaming Wolven Winter (Alt.4) and it's one of the research priorities for them.

I don't belive some of the proposed solutions would work:

- Death magic - great counter to Nifelheim, but later in the midgame (Drain Life, Ghost Grip). Skely spam can stop giants from advancing, but you need to kill or rout them before your mages collapse. Spaming Fear or Terror doesn't work on berserked units.
In early game death works if combined with nature (fatigue spells) or astral, but it's not an easy way either.

- Fire magic - I just can't imagine it working. Despite fire susceptibility on giants, early fire magic doesn't cause enough damage to even considering it worthwhile. Abysia with fire immune, heat aura spreading troops is the only exception.

- Lightning spells - AN damage that causes fatigue additionaly. Works good on paper. In practice many shots won't hit the target some killling your own chaff. Also, lightning spaming is fatigue intensive and after several turns it's over. Still, it could work with Caelum, but you need a lot of mages.

- Cursing and afflicting giants - won't stop the cold aura from killing all nearby not cold immune units.

- Fire bless - would work perfectly on cold immune sacreds. Caelum's Temple Guard with fire bless is a waste though. Other sacreds will die from cold before dealing enough damage. Still, Mictlan and Lanka can make a good use of their fire blessed sacreds if combined with other options these nations have.

- Assassination - could work with Lanka's or Arco's powerful seducers, but it's a risky bussines for very expensive commanders.

The fact is that some nations look pretty bad against Niefel rush (or any rush, actually). Intensive diplomatic efforts always help.

_
Reply With Quote
  #9  
Old November 10th, 2008, 09:09 PM

Epaminondas Epaminondas is offline
Sergeant
 
Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
Epaminondas is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Quote:
Originally Posted by Falkor View Post
From my little experience I know three ways of stopping an early E9N9 Nifel rush:

- Stealth - Niefelheim has no answer on early stealthy raiders.
- SC's - either awaken pretenders or recruitables of Fomoria, Hinom will work fine with just some basic items and early buffs.
- Heat 3 scale - this works wonders, but only until Nifelheim starts spaming Wolven Winter (Alt.4) and it's one of the research priorities for them.

I don't belive some of the proposed solutions would work:

- Death magic - great counter to Nifelheim, but later in the midgame (Drain Life, Ghost Grip). Skely spam can stop giants from advancing, but you need to kill or rout them before your mages collapse. Spaming Fear or Terror doesn't work on berserked units.
In early game death works if combined with nature (fatigue spells) or astral, but it's not an easy way either.

- Fire magic - I just can't imagine it working. Despite fire susceptibility on giants, early fire magic doesn't cause enough damage to even considering it worthwhile. Abysia with fire immune, heat aura spreading troops is the only exception.

- Lightning spells - AN damage that causes fatigue additionaly. Works good on paper. In practice many shots won't hit the target some killling your own chaff. Also, lightning spaming is fatigue intensive and after several turns it's over. Still, it could work with Caelum, but you need a lot of mages.

- Cursing and afflicting giants - won't stop the cold aura from killing all nearby not cold immune units.

- Fire bless - would work perfectly on cold immune sacreds. Caelum's Temple Guard with fire bless is a waste though. Other sacreds will die from cold before dealing enough damage. Still, Mictlan and Lanka can make a good use of their fire blessed sacreds if combined with other options these nations have.

- Assassination - could work with Lanka's or Arco's powerful seducers, but it's a risky bussines for very expensive commanders.

The fact is that some nations look pretty bad against Niefel rush (or any rush, actually). Intensive diplomatic efforts always help.

_
I agree with a lot of your suggestions, except the Fire Blessed sacreds solution. A Niefel Giant with a N8 Bless will regenerate something like 10 hps per round. I just don't see how some of your suggested sacreds of Mictlan or Lanka can overcome this in 2-3 rounds (before they become fatigued out with cold aura).
Reply With Quote
  #10  
Old November 10th, 2008, 11:03 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Dealing with an early N9 E9 Niefel Giant rush

Quote:
Originally Posted by Epaminondas View Post
Quote:
Originally Posted by Falkor View Post
From my little experience I know three ways of stopping an early E9N9 Nifel rush:

- Stealth - Niefelheim has no answer on early stealthy raiders.
- SC's - either awaken pretenders or recruitables of Fomoria, Hinom will work fine with just some basic items and early buffs.
- Heat 3 scale - this works wonders, but only until Nifelheim starts spaming Wolven Winter (Alt.4) and it's one of the research priorities for them.

I don't belive some of the proposed solutions would work:

- Death magic - great counter to Nifelheim, but later in the midgame (Drain Life, Ghost Grip). Skely spam can stop giants from advancing, but you need to kill or rout them before your mages collapse. Spaming Fear or Terror doesn't work on berserked units.
In early game death works if combined with nature (fatigue spells) or astral, but it's not an easy way either.

- Fire magic - I just can't imagine it working. Despite fire susceptibility on giants, early fire magic doesn't cause enough damage to even considering it worthwhile. Abysia with fire immune, heat aura spreading troops is the only exception.

- Lightning spells - AN damage that causes fatigue additionaly. Works good on paper. In practice many shots won't hit the target some killling your own chaff. Also, lightning spaming is fatigue intensive and after several turns it's over. Still, it could work with Caelum, but you need a lot of mages.

- Cursing and afflicting giants - won't stop the cold aura from killing all nearby not cold immune units.

- Fire bless - would work perfectly on cold immune sacreds. Caelum's Temple Guard with fire bless is a waste though. Other sacreds will die from cold before dealing enough damage. Still, Mictlan and Lanka can make a good use of their fire blessed sacreds if combined with other options these nations have.

- Assassination - could work with Lanka's or Arco's powerful seducers, but it's a risky bussines for very expensive commanders.

The fact is that some nations look pretty bad against Niefel rush (or any rush, actually). Intensive diplomatic efforts always help.

_
I agree with a lot of your suggestions, except the Fire Blessed sacreds solution. A Niefel Giant with a N8 Bless will regenerate something like 10 hps per round. I just don't see how some of your suggested sacreds of Mictlan or Lanka can overcome this in 2-3 rounds (before they become fatigued out with cold aura).
Lanka probably can't. Mictlan can. Jaguar warriors have three attacks. For equal cost, you can get 8 jaguar warriors for the cost of 1 niefle giant. Mictlan Jag warriors are anywhere, vs Niefle being cap only.

8 warriors; 24 attacks; even if *only* 12 hit thats 72 ap damage. Well more than Niefle can regenerate, and thats not including niefle susceptibility to fire.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.