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				May 23rd, 2002, 11:00 AM
			
			
			
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					Join Date: Mar 2001 Location: UK 
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				 Re: New Patch? 
 
	I wonder what this means. Do ships attacking planets now start nearer? Or is it defending bases/ sats that are nearer?Quote: 
	
		| 4. Fixed - Distance to planets has been reduced. |  
 
 
	There go those resupply exploits. Good riddance=-) Personally I'd like to see bases use the same  supply system as ships. Bases not above a resupply planet would need solar panels/ QR or regular visits from  resupply ship.Quote: 
	
		| 6. Added - Added a "Bases Can Join Fleets" field to Settings.txt. ...
 1. Fixed - Fighters no longer share their supplies with other ships.
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	This is a better fix for the fighter exploit than the previous solution.Quote: 
	
		| 9. Changed - Fighters and Drones will have full movement when launched. 
 10. Fixed - In a Turn-Based Game, fighters can only be recovered if they
 have their full movement points (and are not in combat).
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	These should make the modders happy=-)Quote: 
	
		| 3. Added - Added Fighters, Satellites, and Drones Weapon Target Types in Components.txt.
 4. Added - Added "Two Per Vehicle" to "Ten Per Vehicle" to Restrictions
 in Components.txt.
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	Good - this is far more balanced.Quote: 
	
		| 7. Changed - Engine Damaging Weapons no longer skip shields. |  
 
 
	Hooray!Quote: 
	
		| 7. Fixed - AI was not always moving on the first turn of Tactical Combat if it was the first player. |  
 All in all, a very good patch so far. I'm really looking forward to this one=-)
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