.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old November 8th, 2008, 02:04 AM

Omnirizon Omnirizon is offline
BANNED USER
 
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
Omnirizon is on a distinguished road
Default Re: Bandar Log - you whipped me with what?!?

yeah. Air Bless wins out for Kail for too many reasons

1. Makes your recruitable everywhere sacreds also be usable everywhere sacreds. Any Kail strat must depend on these guys. Also, the Apsaras are in principle the same as your recruits and benefit from the same blesses. Lastly, consider that Air magic and arrows are particularly fearsome in EA specifically.

2. The nature of the recruits makes bless usefulness breakdown as follows:

blesses that lessen the amount of damage received are useless because the sacreds have no armor to be effected, which in turn also means that they take so much damage from any hit that regen is worthless.
useless = earth, nature

blesses that buff offense are useful but if the sacreds are dead it doesn't matter. this makes defense blesses first priority.
not priority = fire/death/blood

The priority optional blesses are ones that add defense by preventing hits from occurring at all. Twist Fate prevents first damage and weak Water pumps their already high Defense to phenomenal levels, preventing melee hits from landing in the first place.
priority = Astral, Water(weak)

The key bless is Air because without it then then all the Awe, Twist Fate, and Defense in the world are useless.
key = Air

on top of the key and priority optional blesses it would be nice to have an offense bless; but it's not realistic because there just won't be points available, and any points for blesses are better spent on the priorities.


With the sacreds as the axiom of the strategy, Kail also has many ways to fit their other units around them and their blesses so nicely. They come together in an almost Nirvanic symmetry, making Kail one of my top favorite nations.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.