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Old May 23rd, 2002, 11:55 PM
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Default Re: My own mod thread !! PDFMod !! (design stage)

Maybe limit Mine warhead to One per mine, make the damage low-moderate the first level to Moderate-heavy to the Last level, as I think this is what could happen:

"Add more antimatter into the warhead!"
"But it only takes up 20 Grams!"

From here:

A mistake can be made that somehow develops more efficient mines, or
A Mistake can be made that blows up the entier lab.

So only a small increment in damage should be made per level.

Mine warheads could also have price increase with increased volatility: hazard pay ya know.

Also: maybe add a little mini space yard per mine for that self-replicating ability?

Also: On the Corsair/Mercenary idea: maybe make it that only neutrals can make them, a special race attribute/ability.

This way, You can give Corsair/Mercenaries tremendous bonuses with a price, that you won't be able to abuse.

I'm sure there is a flaw in that Corsair idea I just made but I'm not sure what...

[ May 23, 2002, 23:00: Message edited by: TerranC ]
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