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  #1  
Old November 12th, 2008, 02:46 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 15

Bad turn for the enemy!!

Enemy infantry pushed back with moderate casualties on the North flank. Engaged infantry with two remaining StuGs, recon tracks, scouts and artillery. I'm sending one infantry platoon and an MG-42 team to support.

Enemy Valentine III tanks near the 1/2 gap engaged by infantry and tanks. Two Valentines destroyed, while I suffered light infantry casualties.

My infantry is continuing to advance on hill 4. Encountered some hidden enemy infantry and pushed them back. I also dropped artillery on the enemy. It was danger close, but I suffered no casualties as a result. There were light casualties during the infantry action on the West face of the hill. On the South end of the hill, the immobilized Valentine IX was abandoned. Another IX advanced into the smoke. This one was destroyed. Still another is pushing West toward the 2/3 gap. I will destroy this one with tanks and infantry next turn. There might be one more Valentine IX hiding behind the smoke.

Two Valentine III tanks that were seen heading Southwest toward hill 3 came into range of one 75mm ATG. One was destroyed, leaving one in range. It should be destroyed next turn. The remaining two Valentine III tanks approaching from the Southeast were destroyed by tank and ATG file from hill 3. My infantry the South end of hill 3 advanced forward and engaged enemy infantry in the smoke of the burning wreckage. Enemy casualties were moderate. Artillery also hit the enemy units in this sector.

South edge flank is almost turned. Only visible infantry in this area are retreating. Artillery hit those to convince them leaving is a good idea

Casualties

Friendly: Estimated 5 infantry casualties.

Enemy: Five Valentine III tanks destroyed, one Valentine IX destroyed, one abandoned, estimated 35 infantry casualties.
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  #2  
Old November 12th, 2008, 03:53 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 16

North edge enemy attacked has stopped. All enemy infantry in this sector are pinned or running. I'm too weak in this area to push at the moment. Waiting for infantry support to arrive. Moderate enemy casualties from direct and indirect fire.

Action in front of 1/2 gap at a peak. Two more Valentine III tanks destroyed and one damaged. Three of my SS infantry units surrendered, so my casualties in this area were heavy. Pesky FOO unit finally destroyed. The remaining three Valentine IIIs should be destroyed or running during the next turn.

Friendly infantry pushing over the top of hill 4. Enemy infantry is running. One Valentine IX tank destroyed by tank fire. There was one more IX tank behind it. The last I saw, it was running home through the smoke. Abandoned IX tank destroyed. The crew won't come back for that one. The only enemy infantry visible is running away from hill 4. One victory hex on the hill was secured by a scout with supporting infantry nearby. Hill 4 looks like it's mine. Last six tanks in reserve release to exploit gap in enemy middle.

Enemy advance in front of hill 3 appears to be broken. All enemy units are running.

South edge enemy force is broken. All enemy units are running.

Aside from the action in front of the 2/3 gap, the enemy is on the run. A general advance has been ordered.

Casualties

Friendly: Estimated 35 infantry casualties.

Enemy: Two Valentine III tanks destroyed, two Valentine IX tanks destroyed, estimated 30 infantry casualties.
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  #3  
Old November 12th, 2008, 04:19 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 17

The rout is on. Enemy running in all sectors. Two of remaining Valentine III tanks in front of 1/2 gap destroyed. Last one is damaged. Light casualties there. Running Valentine IX tank found in smoke on hill 4 and destroyed by infantry. 12 enemy infantry units destroyed or dispersed.

I'm shifting my SPAs again. Now that the enemy artillery doesn't have an good targets to engage, it will probably start some counter battery fire. I'm holding my fire to allow resupply of towed units and for when I eventually find the enemy towed guns.

Casualties

Friendly: Estimated 5 infantry casualties.

Enemy: Two Valentine III tanks destroyed, one Valentine IX tank destroyed, estimated 50+ infantry casualties.
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  #4  
Old November 12th, 2008, 04:46 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 18

A few brave enemy units tried to put up a bit of resistance, but didn't hit anything. I did suffer one casualty to random incoming mail. Remaining Valentine III was running, but got nailed in the rear by one of my PzKw IVg tanks. All known enemy tanks have been destroyed. An additional 10 enemy infantry units were destroyed/dispersed. One of my StuGs actually ran out of machine gun ammo! How's that for a lot of shooting. I've never had that happen before.

Casualties

Friendly: One

Enemy: One Valentine III tank destroyed, estimated 40+ infantry casualties.
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  #5  
Old November 12th, 2008, 05:17 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 19

Still receiving incoming mail. Most was random, but there was a concentration on one of my 75mm ATG. No damage. The crew should be ready to run, however. I've got a nearby track that was going to remove the gun. Instead, I'll follow the crew and wait for them to regain their wits and take them to safety. We can recover the gun after the battle.

Remnants of three enemy infantry sections are making stands at various locations. I took one casualty as a result. Six more enemy infantry units destroyed/disrupted.

The enemy still hold four victory hexes. I'm redeploying my ATGs and some infantry units to cover what I have. No sense letting Rambo, the super sniper, pop up and take one. Other units are advancing forward. Aside from engaging running enemy infantry, my tanks are holding back to wait for the infantry to get out front.

Casualties

Friendly: One

Enemy: Estimated 25 infantry casualties.
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  #6  
Old November 12th, 2008, 05:50 PM

RERomine RERomine is offline
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Turn 20

My ATG crew took more of a beating than I realized. There is only one survivor. A track picked him up and took him to safety. Overall, the enemy incoming has tapered off. A couple of concentrations hitting nothing but empty sand.

The enemy infantry that was putting up token resistance has stopped and all are running.

A while back, I mentioned two enemy 3in mortars...well, it's time to send a little outgoing mail

Casualties

Friendly: Five

Enemy: Estimated 10 infantry casualties.
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  #7  
Old November 12th, 2008, 06:01 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 21

More random incoming artillery. I lost a few more men. My outgoing hit the enemy mortars. One took casualties, one didn't. After I adjust, I don't expect either one to be operating after next turn.

Captured one more victory hex. Three to go. It's all pretty much winding down.

Casualties

Friendly: Two

Enemy: Estimated 10 infantry casualties.
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