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  #1  
Old April 26th, 2004, 05:10 PM
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Default Re: Othaglot and Cane - Story Thread

Not yet. I had a quick look a while back but couldn't find any useful links.

After that I figured you'd rather I spent my time writing O&C than writing javascript

But I will get back to it one of these days, I just don't really know where to start.
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Old April 26th, 2004, 06:40 PM
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Default Re: Othaglot and Cane - Story Thread

Why not just post the story in a non-java form on the website as well with a link for those that wish to read it that way?
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Old May 27th, 2004, 10:15 AM
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Default Re: Othaglot and Cane - Story Thread

OK, I've tweaked the java to (hopefully) make it a little more compatible with other browsers. Any testing by you folks would be appreciated.
EDIT: No change under Opera 7

Geo: I could, but that's just more work for me, and you know how lazy I am=-) Seriously, the whole point of this new design is that it's a lot easier for me to maintain (Ha!) and it generates a lot of stuff automatically, thus eliminating many of the errors that would creep in if I were doing it manually. It also seems kind of counter-productive...

In other news: I'm currently well into Chapter 30, but I'm kind of writing it alongside 31 and and 32 (A bit like filming the LotR films=-). Hopefully I'll be able to release at least one chapter in the next 7 or 8 days.

[ May 27, 2004, 09:17: Message edited by: dogscoff ]
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Old May 27th, 2004, 02:31 PM

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Default Re: Othaglot and Cane - Story Thread

After looking at the source I'd say the first thing you have to do is provide proper references for the source files. ../general_functions.js is not gonna cut it with any decent security model. Give the full http: URL for the files. I still can't even load your fancy menu in Mozilla and I suspect that's why. Once I can actually load it we'll see if it works.
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Old May 27th, 2004, 03:58 PM
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Default Re: Othaglot and Cane - Story Thread

Quote:
After looking at the source I'd say the first thing you have to do is provide proper references for the source files. ../general_functions.js is not gonna cut it with any decent security model. Give the full http: URL for the files. I still can't even load your fancy menu in Mozilla and I suspect that's why. Once I can actually load it we'll see if it works.
If that's all it turns out to be I'll be well pissed off. Thanks for the advice though, I'll try it.

That's a bit crappy if it won't accept relative addresses- it will make code a hell of a lot less flexible and portable.

It will also require me making changes to over 150 files...

EDIT: Changed a few files (menu, first 6 chapters of )&C) and uploaded them- see if that makes a difference

[ May 27, 2004, 15:08: Message edited by: dogscoff ]
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Old May 27th, 2004, 05:53 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Othaglot and Cane - Story Thread

I think that relative addresses will work inside the JS code. Where I don't think they work is in the HTML that tells the browser where to get the source. That's what I meant -- the source for the frames themselves. Why does the sci_fi.js file still have no URL reference? It's just a bald file name.

Edit:
BTW, the errors I got on the early Version with IE were 'permission' related. So that makes me think that your remaining problems could be with the stricter security of browsers like Mozilla.

[ May 27, 2004, 16:54: Message edited by: Baron Munchausen ]
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Old May 28th, 2004, 09:08 AM
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Default Re: Othaglot and Cane - Story Thread

Quote:
Originally posted by Baron Munchausen:
I think that relative addresses will work inside the JS code.
Heh... that's one of the few places I *have* used full paths.

Quote:

Where I don't think they work is in the HTML that tells the browser where to get the source. That's what I meant -- the source for the frames themselves. Why does the sci_fi.js file still have no URL reference? It's just a bald file name.
Well... because it's in the same directory. I don't have to include full paths for every single .gif file I reference do I?

Quote:

Edit:
BTW, the errors I got on the early Version with IE were 'permission' related. So that makes me think that your remaining problems could be with the stricter security of browsers like Mozilla.
OK, well at least that gives me another angle of attack to this problem. Take the timestamp of this post and add ten minutes, and from then there will be a new Version to test. Thanks for all your help so far.
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Old September 21st, 2004, 08:02 PM
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Default Re: Othaglot and Cane - Story Thread

A new chapter! A new chapter! Look, everyone, a new chapter!

*TerranC goes crazy from the excitement of seeing a new OnC chapter*
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Old September 21st, 2004, 09:31 PM
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Default Re: Othaglot and Cane - Story Thread

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TerranC said:
A new chapter! A new chapter! Look, everyone, a new chapter!

*TerranC goes crazy from the excitement of seeing a new OnC chapter*
/me watches TC move over one inch.
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