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April 26th, 2004, 05:10 PM
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Re: Othaglot and Cane - Story Thread
Not yet. I had a quick look a while back but couldn't find any useful links.
After that I figured you'd rather I spent my time writing O&C than writing javascript
But I will get back to it one of these days, I just don't really know where to start.
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April 26th, 2004, 06:40 PM
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National Security Advisor
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Re: Othaglot and Cane - Story Thread
Why not just post the story in a non-java form on the website as well with a link for those that wish to read it that way?
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May 27th, 2004, 10:15 AM
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Re: Othaglot and Cane - Story Thread
OK, I've tweaked the java to (hopefully) make it a little more compatible with other browsers. Any testing by you folks would be appreciated.
EDIT: No change under Opera 7
Geo: I could, but that's just more work for me, and you know how lazy I am=-) Seriously, the whole point of this new design is that it's a lot easier for me to maintain (Ha!) and it generates a lot of stuff automatically, thus eliminating many of the errors that would creep in if I were doing it manually. It also seems kind of counter-productive...
In other news: I'm currently well into Chapter 30, but I'm kind of writing it alongside 31 and and 32 (A bit like filming the LotR films=-). Hopefully I'll be able to release at least one chapter in the next 7 or 8 days.
[ May 27, 2004, 09:17: Message edited by: dogscoff ]
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May 27th, 2004, 02:31 PM
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Re: Othaglot and Cane - Story Thread
After looking at the source I'd say the first thing you have to do is provide proper references for the source files. ../general_functions.js is not gonna cut it with any decent security model. Give the full http: URL for the files. I still can't even load your fancy menu in Mozilla and I suspect that's why. Once I can actually load it we'll see if it works.
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May 27th, 2004, 03:58 PM
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Re: Othaglot and Cane - Story Thread
Quote:
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After looking at the source I'd say the first thing you have to do is provide proper references for the source files. ../general_functions.js is not gonna cut it with any decent security model. Give the full http: URL for the files. I still can't even load your fancy menu in Mozilla and I suspect that's why. Once I can actually load it we'll see if it works.
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If that's all it turns out to be I'll be well pissed off. Thanks for the advice though, I'll try it.
That's a bit crappy if it won't accept relative addresses- it will make code a hell of a lot less flexible and portable.
It will also require me making changes to over 150 files...
EDIT: Changed a few files (menu, first 6 chapters of )&C) and uploaded them- see if that makes a difference
[ May 27, 2004, 15:08: Message edited by: dogscoff ]
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May 27th, 2004, 05:53 PM
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Re: Othaglot and Cane - Story Thread
I think that relative addresses will work inside the JS code. Where I don't think they work is in the HTML that tells the browser where to get the source. That's what I meant -- the source for the frames themselves. Why does the sci_fi.js file still have no URL reference? It's just a bald file name.
Edit:
BTW, the errors I got on the early Version with IE were 'permission' related. So that makes me think that your remaining problems could be with the stricter security of browsers like Mozilla.
[ May 27, 2004, 16:54: Message edited by: Baron Munchausen ]
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May 28th, 2004, 09:08 AM
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Re: Othaglot and Cane - Story Thread
Quote:
Originally posted by Baron Munchausen:
I think that relative addresses will work inside the JS code.
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Heh... that's one of the few places I *have* used full paths.
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Where I don't think they work is in the HTML that tells the browser where to get the source. That's what I meant -- the source for the frames themselves. Why does the sci_fi.js file still have no URL reference? It's just a bald file name.
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Well... because it's in the same directory. I don't have to include full paths for every single .gif file I reference do I?
Quote:
Edit:
BTW, the errors I got on the early Version with IE were 'permission' related. So that makes me think that your remaining problems could be with the stricter security of browsers like Mozilla.
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OK, well at least that gives me another angle of attack to this problem. Take the timestamp of this post and add ten minutes, and from then there will be a new Version to test. Thanks for all your help so far.
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September 21st, 2004, 08:02 PM
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Re: Othaglot and Cane - Story Thread
A new chapter! A new chapter! Look, everyone, a new chapter!
*TerranC goes crazy from the excitement of seeing a new OnC chapter*
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September 21st, 2004, 09:31 PM
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Re: Othaglot and Cane - Story Thread
Quote:
TerranC said:
A new chapter! A new chapter! Look, everyone, a new chapter!
*TerranC goes crazy from the excitement of seeing a new OnC chapter*
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/me watches TC move over one inch.
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