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May 28th, 2002, 10:25 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Solar Vicinity beta v0.8
I'm using IE. I have to lean in until my eyes are two inches from the monitor to distinguish the dark blue links from the black text in my sig.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 28th, 2002, 10:56 PM
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National Security Advisor
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Re: Solar Vicinity beta v0.8
I don't..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 28th, 2002, 11:34 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Solar Vicinity beta v0.8
Off topic:
You can change the colours (British spelling) for the links, you know.
Go to Internet options in Tools, then click the colours button bottom left, and change the colours anyway you want.
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May 29th, 2002, 04:43 AM
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Private
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Join Date: Aug 2001
Location: Melbourne, Florida, USA
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Re: Solar Vicinity beta v0.8
For real accurate star maps I use CHView (a 3d star viewer) and I download the Hippacaros satelite files of stars within 250 light years. If you remember Hippacaros was a European space agency satelite for mapping the local space. All this can be found at http://members.fcac.org/~sol/chview/ its freeware if I recall. you can get dead nut starmaps by using the print screen feature porting over to a draw program and using a negative to print it out. But beware my first star map in SEIV I used one too many stars on the map and corrupted it!. No back up of course. I will try the next as soon as I recieve my just ordered copy of SEIV gold.
Larry
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May 29th, 2002, 06:11 AM
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Sergeant
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Join Date: May 2002
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Re: Solar Vicinity beta v0.8
I use Sky3d. It's a great program and it gives you an interface that simulates flying around the galaxy. It uses 3d graphics and you can set all kinds of options for it. It also has reference views and local space views available that let you view the stars from any angle and within a specific sphere (you can set the radius with zoom in/zoom out), also planets within the system and contains detailed information about every object in the database. I use it in my art to see what the stars look like from other star systems. If you've ever wondered how the constellations might change if you viewed them from Altair or Betelgeuse, Sky3d is a great program.
Unfortunately, to avoid overcrowding the map, I fibbed the scale quite a bit (which I forgot to mention). My map covers a 20 LY radius (more or less), stretched a bit at the corners. I would have done the map to scale, but I knew right away (after learning that one space is equal to 10 LY) that it would be too much work. And besides, you can't have more than one system in a grid space. To make a realistic representation of the universe (where many star systems are often within 1-5 LY of each other in clumps), you simply cannot make a map to scale in this game.
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May 29th, 2002, 07:03 AM
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National Security Advisor
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Re: Solar Vicinity beta v0.8
"And besides, you can't have more than one system in a grid space."
Actually.. you can.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 29th, 2002, 07:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Solar Vicinity beta v0.8
Greetings.
I took a look at your map and must say I'm impressed by the extreme detail right down to the mini moons of Jupiter and Saturn.
However, I thought I might warn you that when you have a planet selected as a start point that has a moon, the game will make one the moon as the start point instead - converting it's atomsphere to the one used by the race and even an blank image when the game converts a small or tiny moon for habitation by a Gas Giant race...
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