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December 19th, 2008, 11:33 AM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
Posts: 63
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Re: Attack Assault battles
Hi RERomine,
you can defend a ai-assault with 7069:18606 points. I've an example (scenario in work) in which you lead a full equiped VGR (Volksgrenadierregiment) with two battalions and attached regimental troops in a prepared deep defence positions 1945. I think in this special case a human attacker can win with 2,5:1 odds. The ai has some problems to handle deep defences
Greetings
Chris
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December 19th, 2008, 03:24 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: Attack Assault battles
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.
I'm just saying that a person controlling the same assaulting force could well have won.
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December 19th, 2008, 03:55 PM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
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Re: Attack Assault battles
Quote:
Originally Posted by RERomine
There's no doubt an assaulting AI can be beat, even if it has a 2.5:1 advantage. I just finished a battle where I estimate I spent 11,000 on defense. This was a February, 1944 battle. It's really difficult to say how much the AI spent because 27,500 points is going to cause it to run into the 500 unit limit. I got a decisive victory defending against that assault.
I'm just saying that a person controlling the same assaulting force could well have won.
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Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
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December 19th, 2008, 04:30 PM
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Captain
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Join Date: Oct 2008
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Re: Attack Assault battles
Quote:
Originally Posted by RT-Baseman
Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
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Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires 
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December 20th, 2008, 11:22 AM
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Corporal
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Join Date: Dec 2008
Location: Geldern, Germany
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Re: Attack Assault battles
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by RT-Baseman
Carl von Clausewitz: 6:1 advantage
maybe the ai can win with this odd? 
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Ouch! The way the AI takes artillery, if you don't have fast artillery on, you could end your turn and go on holiday while it fires 
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Yes, of course. But the rounds need time to be fired. An dyou can go shopping in zhe meantime.
Carl von Clauswitz had the opinion, that an 6:1 odd is a goal an attacker should have, if he wanted to win an attack (military treatise "On war"). Maybe it ist worth a try, to bulid a scenario with this odds and try to defend succesful?
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December 20th, 2008, 12:40 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
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Re: Attack Assault battles
Quote:
Originally Posted by RT-Baseman
Carl von Clauswitz had the opinion, that an 6:1 odd is a goal an attacker should have, if he wanted to win an attack (military treatise "On war"). Maybe it ist worth a try, to bulid a scenario with this odds and try to defend succesful?
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I think that premise of 6:1 odds held even into the modern era, IIRC. Western military strategy was to destroy attacking Warsaw pact forces at a rate of 5:1 to effectively maintain what in game terms would be a draw. Consequently, you could conclude that 6:1 odds would be considered to be overwhelming. I don't think that strategy was built on standing fast, however. It was more of a retrograde strategy where land was exchanged for time to mobilize forces necessary to execute offensive operations.
Against the AI, a retrograde strategy might be difficult. You could prepare several positions, at least for infantry and fall back to those. It would involve surrendering the flags. In a large enough battle, it's possible to inflict so many casualties on the AI assaulting forces you can do no worse than a draw even if you lose all the flags and have your force totally destroyed.
Terrain, visibility, force experience and time all play a factor in that, yet what you suggest is interesting. It's probably not possible for a defender to win at those odds in game terms. Displacing to alternate positions might not be possible if the AI is blowing the countryside apart with artillery. The defenders coming out of their entrenchments could be a sure way to get them destroyed.
I might try it anyhow since most of my defends are within campaigns where I have to use the force I've built for all mission types and not just defends. That leaves me with tanks that may not be suited for defensive actions. A hand picked defensive force might do better.
Last edited by RERomine; December 20th, 2008 at 12:43 PM..
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December 24th, 2008, 12:48 AM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Re: Attack Assault battles
Quote:
Originally Posted by RT-Baseman
Carl von Clauswitz had the opinion, that an 6:1 odd is a goal an attacker should have, if he wanted to win an attack (military treatise "On war"). Maybe it ist worth a try, to bulid a scenario with this odds and try to defend succesful?
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I'm trying it. My defending force is 4,000 points and I gave the AI assault force 24,000 points to use. Now, I get to find out if it's Custer's Last Stand or Rorke's Drift.
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December 24th, 2008, 04:34 AM
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First Lieutenant
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Location: Ottawa, Canada
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Re: Attack Assault battles
It is worth noting those odds do not have to be across the front, creating those odds locally at your break-though point(s) can achieve the same result.
It is also worth taking into account that the more technically advanced your force is, how driven your troops are and even terrain, amongst many other factors, can play roles as Combat Modifiers. Many of Germany's early war achievements were against Armies who on paper should have been able to hand the Wehrmacht it's A**! However, many things contributed to the Wehrmacht creating the correct odds to win these battles. T o put Combat Modifiers another way, attach an Apache Attack Helicopter to an American Mechanized Company with an ammo supply, and the German Force in a short time would know the meaning of CM’s and Hellfire!!!
History is rift with Battles and Wars won against what should have been unbeatable numbers. There are attempts at formulating some aspects of how these combat modifiers actually modify the odds, but IMHO if you study the battles besides the military science involved, in most of these victories a lot of military art comes into play. That is to say the effect that the Leaders, the troops and their fusion with their engines of war had in those conflicts, these factors are much harder to quantify. There are certainly cases where even the Generals of either side when questioned as to what went wrong or right, especially right after the fray, neither could tell you until giving it much study or many others gave it much study as to what did happen. To this day some of those battles still leave room for plenty of discussion.
We here who fight the battles we fight come away from some battles thinking the very same things, especially when the Commanders are both human......
Another way of looking at this as well is subjectively, what does a force consider victory? On paper the USSR should have folded as quickly as Hitler envisioned, (even the Allies believed this at first) no one counted on the USSR being so willing to take much punishment in order to regroup and start coming out swinging. In retrospect, it is easy to see how the early defeats in Russia were not so much the victories the Germans believed they achieved.
Bottom-line IMHO is Odds are a starting place at best, a guideline if you will, something a Commander has to use his many assets to create, to forge the conditions to victory, at their worse Odds are not to be treated as a numbers game alone.
Bob out 
Last edited by PanzerBob; December 24th, 2008 at 04:53 AM..
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