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December 18th, 2008, 11:48 AM
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Corporal
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Join Date: Nov 2008
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
You'd have to check with one of the more technically proficient Dom3 players, but I believe there's command line switches that reduce the rendering for battles, which might make it tolerable...
EDIT
Yeah, try starting it with -xxx as a switch. It makes the game hideously ugly, but it speeds up battles. Other switches that might speed up battles are:
--nolightfx
--partamount 1
--renderpath 0
But I'm not sure if they're included in the general graphics quality switch.
Last edited by Lokean; December 18th, 2008 at 12:00 PM..
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December 18th, 2008, 01:55 PM
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General
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Join Date: Feb 2007
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
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December 18th, 2008, 05:04 PM
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Lieutenant General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
So, the wiki says we are using cumulative VPs? When we were discussing them earlier for some reason I thought we were talking normal vps. How many points would it be to victory then?
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December 18th, 2008, 05:05 PM
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Corporal
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Wouldn't late game battles benefit most from reducing the particle count and the render path?
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December 18th, 2008, 05:11 PM
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Corporal
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Join Date: Nov 2008
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by quantum_mechani
So, the wiki says we are using cumulative VPs?
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No, sorry to have confused you. Victory is by accumulating victory points, but victory points are not cumulative. You need to be sitting on 16 victory points worth of provinces in midsummer in order to win. I'll go clarify that, shall I?
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December 18th, 2008, 05:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
For those still generating their god and trying to get the epithets (titles)right then Ive posted a tip on using a macro program. (in WinXP)
http://forum.shrapnelgames.com/showthread.php?t=41656
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 18th, 2008, 05:53 PM
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General
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
If somebody depends on specific pretender titles for the story, I could just give them out, too, though, before you waste too much time on this. Don't get too creative though. :P
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December 18th, 2008, 10:51 PM
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Captain
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
Originally Posted by lch
The most important one is probably --nograss, and you can press the number keys during battle to set the amount of battle background detail (lower is less). If all else fails, use "w" for background off.
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Ich,
I thought the "no grass" prevented your mages from smoking dope prior to spell casting.
-SSJ
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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December 19th, 2008, 08:07 AM
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Lieutenant Colonel
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Hey, those commands worked great! I'm in again if you still want the old Tifone with you. Thanks a lot
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December 19th, 2008, 03:05 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I've heard nothing from Pythium in here, so I'm going to have to remove them.
I'm about to create the game, initial hosting will be 48 hours.
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