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  #1  
Old December 24th, 2008, 02:54 PM
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Default Re: Small maps, fewer turns

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Originally Posted by Artaud View Post
Ah...the reason I have not been seeing that stopwatch is that I tend to let the computer purchase and deploy my units. So, there isn't an option to view the map...
Yes, if you skip the purchase phase buy letting the AI buy for you then you would miss that and that's the only time you're given the option of changing game length.

Sometimes if I just want a challenge with a small force on a small map I'll let the AI purchase then fight with what's given. There's a much greater chance in reality of a commander fighing with what's available rather than with a carefully tailored , hand picked force


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Old December 24th, 2008, 11:17 PM
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Default Re: Small maps, fewer turns

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Originally Posted by DRG View Post
There's a much greater chance in reality of a commander fighing with what's available rather than with a carefully tailored , hand picked force


Don
This is--and has been since the old DOS version of SP--part of my rationale for letting the computer choose my force. I kind of like seeing what I've been given and making do with it. The random battle generator is one of the best features of the SP games, in my opinion.

Also, since I'm not an expert on every country's force structure, I worry that if I pick my own units I'm less likely to "get it right."

Sometimes when I play SPWW2 I'll buy my own units. I'm a fan of those oddball German assault guns like the Elefant, and throwing a force top-heavy with those against Soviet defenders is fun.

In the future with MBT I will be doing some scenario development. Soviet-Mujahedin, Ethiopia-Eritrea, Tanzania-Uganda, that kind of thing. So, I'll be spending more time with the editor.
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