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				January 2nd, 2009, 04:27 AM
			
			
			
		  
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				Charlie Exit (Fictional)
	
			 
             
			
		
		
		
		I recieved winSPWW2 as a much appreciated Christmas present and jumped right into scenario creation. I'd like to use this fictional scenario and map as a base from which to start learning good scenario design so I can create a campaign someday. I'd really appreciate some feedback. Thanks. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 3rd, 2009, 01:24 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Location: Brazil/France/Somewhere over the Atlantic 
					
					
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				Re: Charlie Exit (Fictional)
			 
             
			
		
		
		
		I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe? 
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment? 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by iCaMpWiThAWP; January 3rd, 2009 at 01:31 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				January 4th, 2009, 05:04 PM
			
			
			
		  
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				Re: Charlie Exit (Fictional)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  iCaMpWiThAWP
					 
				 
				I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe? 
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment? 
			
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 Thanks. Too many MGs making it too tough to win or too many based on historical German MG/squad ratio? I kept the LtCol just because the game assigned a LtCol to command A0. I can rerank him.
 
Allan  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 4th, 2009, 06:33 PM
			
			
			
		  
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				Re: Charlie Exit (Fictional)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  BigAl737
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  iCaMpWiThAWP
					 
				 
				I like it, but you gave the germans too much MG's, and a LT.COL commanding a company? a major/lieutenant/captain maybe? 
EDIT: There are some high hedgerows, you placed one over the other, quite a common mistake, but it blocks YOUR and the ENEMY's LOS btw; how about a pre-game smoke bombardment? 
			
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 Thanks. Too many MGs making it too tough to win or too many based on historical German MG/squad ratio? I kept the LtCol just because the game assigned a LtCol to command A0. I can rerank him.
 
Allan  
			
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 It makes my troops get shreded early on, and a pre-game bombardment would help, even if its only smoke  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 5th, 2009, 01:24 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: Charlie Exit (Fictional)
			 
             
			
		
		
		
		I liked it. Got a MV in 15 turns. Probably could have done better if I didn't advance too quickly and took too many casualties from the MG's. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 5th, 2009, 03:19 PM
			
			
			
		  
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				Re: Charlie Exit (Fictional)
			 
             
			
		
		
		
		Thanks Double Deuce. 
 
I completely spaced the high hedgerow feed back from iCaMp. I did that accidentally but then liked it because I made the LOS unpredictable. I figured hedgerows are probably like that. Never been to France to check it out for myself though. 
 
Originally I had a pre-game bombardment on Hill 107. My son said he'd prefer to assign it himself on turn one and then start moving the Americans up on turn 2, so I replaced it with just a registered hex on Hil 107. I think I'll add a pre-registered hex for smoke. There's probably as many answers as players but which hexes would you most likely smoke in a pre-game smoke bombardment? 
 
Thanks for the input. It's much appreciated. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 6th, 2009, 04:17 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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					Join Date: Sep 2008 
					Location: Brazil/France/Somewhere over the Atlantic 
					
					
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				Re: Charlie Exit (Fictional)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  BigAl737
					 
				 
				Thanks Double Deuce. 
 
I completely spaced the high hedgerow feed back from iCaMp. I did that accidentally but then liked it because I made the LOS unpredictable. I figured hedgerows are probably like that. Never been to France to check it out for myself though. 
 
Originally I had a pre-game bombardment on Hill 107. My son said he'd prefer to assign it himself on turn one and then start moving the Americans up on turn 2, so I replaced it with just a registered hex on Hil 107. I think I'll add a pre-registered hex for smoke. There's probably as many answers as players but which hexes would you most likely smoke in a pre-game smoke bombardment? 
 
Thanks for the input. It's much appreciated. 
			
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 I've been in normandy, northeastern france and the french alps in the south, in normandy, they're used as fences now    IIRC about 6 feet tall, by 1944, i think they had the same height , so height 5 to 10 seems ok, if you need advices on mapping france, northern spain, eastern belgium, feel free to tell me, i can be of some help  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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