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February 6th, 2009, 11:23 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
We have 2 semifinalists already.
LA Mictlan defeated LA Ulm.
LA Bogarus defeated MA Man [he is AI].
We have few other nations on the way out too.
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Whoever said Bogarus wasn't an awesome rusher nation! 
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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February 7th, 2009, 07:31 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by Zeldor
We have few other nations on the way out too.
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Unfortunately I am rapidly heading this way, too! 
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February 6th, 2009, 09:17 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA Pangaea will probably beat me (LA Agartha) sooner than later. Darn dual-shield Gorgon 
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February 6th, 2009, 11:32 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
A hard fought victory. Hats off to you sir Jazzepi! =) And yes, that extra fort would've made a huge diff! The minstrels shall sing of this war throughout the land. (AFter I root them out and put them in Russian prison for a bit but hey)
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February 6th, 2009, 01:04 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Quote:
Originally Posted by KissBlade
A hard fought victory. Hats off to you sir Jazzepi! =) And yes, that extra fort would've made a huge diff! The minstrels shall sing of this war throughout the land. (AFter I root them out and put them in Russian prison for a bit but hey)
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*angry fist shake*
I guess I can't really feel that bad. My plan was to make a ridiculous amount of minstrels, and capital-unrest-rush whomever my neighbor was. I wasn't really planning on getting a dragon dropped on my capital that early. I also had unrest events in my capital on turn 2, and 3, meaning I couldn't capitalize on the mercenaries!
Good luck in the game.
Also, you have ballz of steel for dropping your dragon into my capital like that. I did that once with a wyrm, and he just got his proverbial butt kicked. Maybe dragons are considered more durable than I thought?
Jazzepi
Last edited by Jazzepi; February 6th, 2009 at 01:16 PM..
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February 6th, 2009, 01:22 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
To be honest, I completely misread your scales. I saw early heat scales from opposing dominions and no real incursions with my scouts. As a result, I predicted that you were Bandar (crappy PD, no real defense against a dragon, which was awed + dual pathed to give some extra defense + quickness if need be save blessed sacreds which your scales looked too high to do) and made the air drop from there. You might also find it amusing that I jacked up the pd on a bunch of provinces because I was anticipating an atavi archer stealth raid. Imagine my surprise when I saw blessed wardens instead! (ouch!! I was pretty scared of those =) ) Thankfully my research priority was lightning bolt and regeneration so it was just a matter of stalling/harrassing till my mages + chaff were in place.
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February 6th, 2009, 01:48 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I think the heat scales were from summer, not from mine. I'm pretty sure I had very good scales, including neutral temprature.
I think there was one point where I could have won a really important battle, where you attacked into the 30 PD province. I didn't think you'd do that, and if I had my wardens there + my archers I'm pretty sure it would have been a rout.
Jazzepi
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February 6th, 2009, 11:19 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Yeah, I spotted good scales hence why I took a guess that it was neither bless or awaken SC.
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February 6th, 2009, 11:20 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Also, I will need a temporary postponement for Saturday. I will be out of the city and unable to attend my computer. An additional 24 hours should be fine. =)
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February 7th, 2009, 06:28 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Ok.
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