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January 15th, 2009, 05:12 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Zen and the art of Thugging
Oh yeah, one more thing I wanted to mention is the casting route can be a particularly good anti-thug route that I have yet to see anyone else use. Hand of death in particular is a great one, works great with...say vampire counts buffed-to-fly liches. 
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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January 15th, 2009, 05:48 PM
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General
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Join Date: Oct 2007
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Re: Zen and the art of Thugging
I tried using hand of death against llamabeast in the warhammerama game... it took out a large chunk of health but 60 or so damage doesn't quite cut it on a 300 hp cyclops. Still, against anything reasonable that would have more than sufficed.
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January 15th, 2009, 07:57 PM
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BANNED USER
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Join Date: May 2004
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Re: Zen and the art of Thugging
fists of iron
farstrike under 1.3
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February 6th, 2010, 02:29 AM
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Private
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Join Date: Jul 2007
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Re: Zen and the art of Thugging
IMO, the best thugs you can make are ones capable of dieing large amounts of life drain per turn. Think my favorite thug was a Dusk Elder that I had use wish for 'power' to beef him up a bit. And then gave a few items that added additional aoe life-draining attacks along with regenerating items and magic resistance. Every turn he drained a sizeable chunk of the enemy's units, regained life, and repeated until they ran. Worked every-single-time.
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