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  #1  
Old January 21st, 2009, 03:17 AM

Trumanator Trumanator is offline
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Default Re: Guide to MA C'tis

Thanks for the guide Executor.

What about an S6 D6 E2 F1 dom 8 awake master lich, with something along the lines of O3 S1 H3 Mis2 Mag1 in CBM? I've been messing around in SP, granted nothing compared to MP, and I've found City Guards to be pretty cheap and effective as expanders, especially if you spend the first few turns recruiting some lizard kings to provide smite support.
On an unrelated note, which is more effective, Smite or Banish, against undead like banes, or those MA Ermor sacreds.
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Old January 21st, 2009, 04:56 AM

zzcat zzcat is offline
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Default Re: Guide to MA C'tis

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Originally Posted by Trumanator View Post
Thanks for the guide Executor.

What about an S6 D6 E2 F1 dom 8 awake master lich, with something along the lines of O3 S1 H3 Mis2 Mag1 in CBM? I've been messing around in SP, granted nothing compared to MP, and I've found City Guards to be pretty cheap and effective as expanders, especially if you spend the first few turns recruiting some lizard kings to provide smite support.
On an unrelated note, which is more effective, Smite or Banish, against undead like banes, or those MA Ermor sacreds.
I just got defeated by Ermor in my second MP using C'tis. IMO S9 shodow vessels is extremely dangerous for C'tis. Your army essentially can't do any damage(no magic weapon, no archers for flaming arrow), and both banishment and smite is of little use vs high MR unit. The only thing you can do in early game is gathering as many as possible death mages to spam dust to dust, and using several LKs to banish normal undead and to encourage your cowardly armies. If you can hold the line until wither bone researched, undead units will not scare you any longer...
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Old January 21st, 2009, 09:58 AM

Executor Executor is offline
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Default Re: Guide to MA C'tis

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Originally Posted by Trumanator View Post
Thanks for the guide Executor.

What about an S6 D6 E2 F1 dom 8 awake master lich, with something along the lines of O3 S1 H3 Mis2 Mag1 in CBM? I've been messing around in SP, granted nothing compared to MP, and I've found City Guards to be pretty cheap and effective as expanders, especially if you spend the first few turns recruiting some lizard kings to provide smite support.
On an unrelated note, which is more effective, Smite or Banish, against undead like banes, or those MA Ermor sacreds.
Why S6? I think the master lich has 3 misc sloths and you don't need 6S for the +2MR bless. 5 should be enough for anything, astral cap, ring or sorcery and wizardry and crystal coin for S9 and wish or AN.
You can expand with city guards but they are risky and cost resources you don't have if you are taking sloth, which is reasonable. City guards have 9 base moral, that's 8 in hostile dominion. While Lizards have 11 and 12. You can expand easily even with slave warriors but be careful where you place them since they have no protection and tend to die easily to arrow fire, but you can recruit more of them with Order 3, they don't need much resources.

You don't need to buy mages the first couple of turns since you don't have any capital only mages, only H3 priests which you won't be needing many. Focus on expanding instead. Once you get more provinces, income, start popping out more forts and focusing more on mages and research. C'tis is a weaker nation, and they can't rely much on troops, so you will need to rely on magic to expand/defend.

Last edited by Executor; January 21st, 2009 at 10:06 AM..
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