.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2009, 12:49 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Magic gems, magic duel and returning

12 gems should certainly be enough. The AI really shouldn't be using extra gems in this situation, but whateva.

I have made a couple builds w/ S1 pretenders, planning to always have them hidden amongst my mundane mages,... but they never quite make it to the finish line

/me is scaredy cat
Reply With Quote
  #2  
Old January 26th, 2009, 04:44 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Magic gems, magic duel and returning

Magic Duel doesn't always go after high hp targets. I had my god casting magic duel at llama's skink priests and slann in a game, and while most of the time he went after the slann, once or twice he chose to magic duel skink priests instead, even without said priests being stacked together in a group.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.