|
|
|
 |
|

January 30th, 2009, 05:06 AM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Tips for LA C'tis
Well it IS interesting, as with PotG, you are going from 7AP to 16AP, for potentially 2 1/3 attacks per round, on a 0 Enc unit!
Though, I'm not sure what sort of buffs you would need/want on them to keep them up long enough to matter, in the mid-late game.
Quote:
Originally Posted by vfb
No, actually an S bless does not boost units MR over 18. So, if you have base 18 MR, and are blessed and sacred, and have an S10 god, your MR is 18.
It's even in the manual! 
|
GAH!  I had been trying to resolve the riddle of the "magic item or Antimagic spell overwrites Blessing". They're not overwriting, it's that the Bless effect is factored in LAST, so if you push above 18MR through -ANY- other means, you lose the benefits of your bless (besides the Twist Fate, which is still nifty-ish).
Thanks VFB, now I can sleep at night. Well maybe not, but it won't be my Astral Bless keeping me up anymore..... <3
|

January 29th, 2009, 11:56 PM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Tips for LA C'tis
Hmm, I never noticed their MR was base 18, but I was referring to n4,s4,e4 being a very reasonable bless for LA C'tis as a whole. However, I would be very confused if they didn't benefit from Nature bless?
|

January 30th, 2009, 12:39 AM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Tips for LA C'tis
Are Tomb Kings tagged lifeless? (Not on my dominions so I can't check) IF they're only undead, they get regen benefits still.
|

January 30th, 2009, 12:49 AM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Tips for LA C'tis
Yup they're lifeless.  I was getting excited about taking an N8 bless just to screw around. 
|

January 30th, 2009, 12:56 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Tips for LA C'tis
Yep, they are lifeless, Tomb Wyrms too.
Hmmm... I should try a W9 bless, mostly Tomb Wryms, and see how that goes. I suspect horribly, but might as well give it a shot!
Edit: Ninjas! Everywhere! Look out! 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

January 30th, 2009, 01:21 AM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Tips for LA C'tis
Vampires aren't lifeless though are they?
|

January 30th, 2009, 01:22 AM
|
 |
Corporal
|
|
Join Date: Nov 2008
Location: Canada
Posts: 56
Thanks: 2
Thanked 8 Times in 6 Posts
|
|
Re: Tips for LA C'tis
I went and checked. They ain't.
|

January 30th, 2009, 01:51 AM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Tips for LA C'tis
Yeah they're lifeless. I suspect that really puts a damper on any use of tomb kings as thugs.
|

January 30th, 2009, 02:32 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Tips for LA C'tis
So I tried a W9 bless, and it's pretty cool! Mainly because it stacks with Royal Power/Power of the Grave/what-have-you.
Platform: Sleeping W9N2 Mother of Rivers. The amount of W gems in CBM she gets is just sick: 6 a month. Mother of Rivers says "I'd like to order a dozen clams, please." So +N on the Mother for making clams on her own, and for summoning Naiads later to do more clamming. And N2 is a good site-search early on, to turn up Enchantresses etc, rather than puttering about with the lousy N1's you can hire.
Scales: Dom-6, Order-3, Heat-3, Growth-1, Magic-1.
In the 1st year:
Turn 1 hire Lizard King for smite, sermon; plus some Desert Rangers.
Until early fall, build Sauromancers, Desert Rangers, expand with the Rangers, research Conj. The free Tomb Priest reanimates Chariots from turn 1, just accumulate them.
Early Fall - Summon Servant, send out a D4EF site searcher if you've got one, otherwise D3EF; Research Ench-3
Fall - Prophetize Servant
Late Fall - Prophet reanimates Wyrms, hire another Lizard King
Early Winter - 1st Tomb King; move out Chariots as 1st undead army
Winter: Build Forest Castle (or some other 4-turn castle); hire a Keeper of tombs
Late Winter: get ench-3, switch to const.
And I get my first Tomb Wyrm into battle alongside my 18 chariots and 12 Desert Guard, and see what happens with some buffs:
Base:
HP 39
Prot 10
Mor 30
MR 16
Str 16
Atk 15
Def 5
Mov 2/7
+Blessed:
HP 39
Prot 10
Mor 30
MR 16
Str 16
Atk 15
Def 9
Mov 2/10
+Power of the Grave:
HP 39
Prot 10
Mor 30
MR 16
Str 16
Atk 19
Def 9
Mov 2/16
That's really nice that Power stacks with the Bless for more AP. A Blessed & Powered Wyrm is speed 16, exactly the same as a Powered Chariot.
Now in the 2nd year I can switch to Wyrms, skelly spam and slingers if the Rangers won't cut it. My god wakes up and I search manually for some N income for clams, and she can get thugged out if I need her to fight. And just pump another Tomb Kings every time I get enough D.
The elusive H4 is a ways off... if you Summon Spectre, you can get SE mages, and these can make Crystal Matrix items for your H3s, and it does boost them to H4 with 2 slaves. But in the early part of the game, if you need a big can-o-Wyrms army, just bring more H3's, AoE 5 on Royal Power covers up to 10 Wyrms.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Last edited by vfb; January 30th, 2009 at 02:39 AM..
|

January 22nd, 2010, 04:19 AM
|
Corporal
|
|
Join Date: Feb 2009
Posts: 189
Thanks: 9
Thanked 2 Times in 2 Posts
|
|
Re: Tips for LA C'tis
Quote:
Originally Posted by vfb
In the 1st year:
Turn 1 hire Lizard King for smite, sermon; plus some Desert Rangers.
Until early fall, build Sauromancers, Desert Rangers, expand with the Rangers, research Conj. The free Tomb Priest reanimates Chariots from turn 1, just accumulate them.
Early Fall - Summon Servant, send out a D4EF site searcher if you've got one, otherwise D3EF; Research Ench-3
Fall - Prophetize Servant
Late Fall - Prophet reanimates Wyrms, hire another Lizard King
Early Winter - 1st Tomb King; move out Chariots as 1st undead army
Winter: Build Forest Castle (or some other 4-turn castle); hire a Keeper of tombs
Late Winter: get ench-3, switch to const.
|
Really interested in an efficient build order for LA Ctis and the initial 10-15 turns, irrespective of the bless strategy. Quick question on this one: It is not clear if this recommends to build up rangers unitl early fall and THEN expanding, or rather starting expanding on turn 2 right away with a handfull of them? Any idea?
Given the initial Ctis contingent, how many rangers are necessary to start a healthy expansion?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|