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  #1  
Old January 28th, 2009, 02:44 AM

rstaats10 rstaats10 is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

If you use the cheat to warp to through the systems then that may cause a problem. When I've played, I had no problems with that since I travel through the systems. Maybe you have a new form of engine propulsion. Just kidding. As far as the Anubis battle, it is possible to win. I have won. It may not be real easy but use your resources, fighters repair components, your speed and manueverability. With the ship slots, I have to set a reasonable limit or the player's ship will become a "superman" of a ship. Remember speed and weapons range is your friend. If you have trouble with the Anubis battle, reload from a previous save and try again.
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  #2  
Old January 29th, 2009, 06:40 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

Well, many of these missions have a too short time limit. The very first one, for example. You can't get to the system and destroy the death gliders before it times out. You must use warpmap to get there in time to complete the mission. I don't recall how many jumps are involved in the Aschen treaty mission but I might have used the cheat there. I got ambushed, though, so I don't think I missed any events.

BTW, the Aschen system still shows as 'neutral' on the sector map (green) while the Tollan, who refused an alliance, show as blue. Something not edited right?

Also, the Aschen gave me a sample Blister beam at first visit, but they actually used Rupture beams when they showed up to fight. Another missed edit? Haven't seen any 'Blister' beams since that first one, and I've scavenged a lot of Aschen wreckage. Got some nice Plasma Torpedoes out of it.

I managed to defeat both Anubis and Apophis by heavy use of fighters. I even scoop up dropped Aschen fighters and use those. Carriers aren't very smart in this game, they just charge right into close combat & get stomped. Maybe something in the AI could be tweaked?

About the slots: How about separate 'crew' slots over to the side then? You could make a special slot type for only those crew objects. That way, they wouldn't be usable for regular components. But you'd get several more useful slots on the ship itself.
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Old January 30th, 2009, 12:03 AM

rstaats10 rstaats10 is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

I made the missions have long time limits except for those that were meant to expire early (the ones that add ally ships or used to trigger other events or what not). Most of the combat missions have between 220 to 900 days to complete. To put that in perspective, the stock game has around 30 to 60 days on average. The first mission to destroy the 3 fighters does have 15 to 20 days limit but it is only 2 systems away and I have never timed out before. Maybe you spent too much time at the SGC HQ spacestation. But I will increase the time on that in the next version to help out.

For lack of more available colors, the Tollan had to be blue since they are friendly to us but are not providing any military assistance. You are right I set the Aschen at green and it should be blue. I will change that in the next version.

The blister beam was supposed to be a special new proto-type weapon the Aschen developed but was not a weapon equiped in their fleet ships yet. I made it that way on purpose.

Good job on defeating Anubis and Apophis!

Good point on the Asdchen Carriers. the AI is set on medium range. Those should be moved to long range. I will change that in the next version.

The idea of crew slots...interesting idea. How would that make it look on the Shield Layout when damage is taken though? I will have to think about that. Another idea too would be to make overlapping slots. I think it would work as well.

The Stargate Mod is probably longer than all 3 stock campaigns combined. I'm guesing by your post that your about 1/5th completed with the mod. I hope your enjoying the adventure.

Thanks for the feedback and great ideas. Keep the posts coming.
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Old January 30th, 2009, 01:03 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Stargate SGC Conflicts In Space Star Fury Mod is now available for download

A little more progress. The first mission to attack Baal times out long before you can reach the P3R-636 system. Since I destroyed the sole enemy there and was left staring at an empty mission list, I figured I had to cheat and get there before it timed out. Sure enough, if I destroy the enemy before it times out I get called back to handle an emergency.

Now, the second emergency where you have to save the survivors of the Beta site is a problem. The new Goa'uld ally, the Bessarians, have slowing weapons. It's a bit difficult to go anywhere let alone rescue anyone when 5 or 6 of those dreadnaughts have zapped you to immobility. Maybe they should start further away from the Beta site planet so you have a chance to do the requested mission? I set myself invulnerable & waited for the chance to move. A non-cheat approach would not have worked. I'd have been slaughtered.

The reason I am timing out so much might be that I am using an older system. (A 1.2 Ghz Duron!) The engine for this game has some issues with timing. The slow rendering rate my my relatively old & slow system might be delaying my progress.

I had forgotten about directional damage. OK, then maybe you need to put the crew slots in the middle of the ship somehow? It's not like there isn't enough room for more slots.
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