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February 6th, 2009, 02:09 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Basic Battle Tactics?
Well, I've been playing with Elephants recently, and and I don't seem to have any problem getting them to attack rear. They do occasionally break off and attack the front army, but if I get their morale up, they do seem to usually go all the way to the commanders. A couple of sermon of courages will get their morale up to 12.
Granted, this means you need a strong force up front, so the elephants don't see any need to attack the frontmost army.
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February 6th, 2009, 01:16 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Basic Battle Tactics?
Quote:
Originally Posted by Lingchih
Well, I've been playing with Elephants recently, and and I don't seem to have any problem getting them to attack rear. They do occasionally break off and attack the front army, but if I get their morale up, they do seem to usually go all the way to the commanders. A couple of sermon of courages will get their morale up to 12.
Granted, this means you need a strong force up front, so the elephants don't see any need to attack the frontmost army.
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Any indicators as to the rest of your layout? I find that one squad of blockers, with one squad of Ele, will get your tramplers to bypass the front troops ~50% of the time or less. At least, against indies, as I rarely use Ele against human players (bad experience with Skinshifters!  ).
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February 6th, 2009, 07:43 PM
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Private
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Join Date: Jan 2009
Location: San Diego
Posts: 18
Thanks: 7
Thanked 0 Times in 0 Posts
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Re: Basic Battle Tactics?
So I guess in general I've been fielding large squads, primarily to avoid routing but I was also trying to take efficient advantage of the spells that affect a whole squad, like Strength of Giants. I did notice however that a lot of them weren't getting into the mix very often.
I'm going to experiment with breaking them up into smaller squads and spread out my line a bit. I like the idea someone mentioned of telling all melee to "attack rear" increasing the likelyhood that the enemy's front line will be flanked.
Now, if I break these units up into smaller squads, is it better to have 1 commander with 5 squads, or 5 commanders with 1 squad each. (Let me guess, it depends right?)
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Currently Playing: EA Marverni
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February 6th, 2009, 08:17 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Basic Battle Tactics?
Quote:
Originally Posted by Akela
So I guess in general I've been fielding large squads, primarily to avoid routing but I was also trying to take efficient advantage of the spells that affect a whole squad, like Strength of Giants. I did notice however that a lot of them weren't getting into the mix very often.
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Don't take the text -too- literally. There are no spells that specifically affect a "squad". They either are single target, have a specified AOE, or are Battlefield wide. Pay close attention to the battle replays, and watch how the AOE spells are targeted, and you will start to get a good feel for how many castings you need in order to get most units, etc.
Quote:
Originally Posted by Akela
Now, if I break these units up into smaller squads, is it better to have 1 commander with 5 squads, or 5 commanders with 1 squad each. (Let me guess, it depends right?)
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There is no functional difference. The primary consideration, is that no matter what you do, you may lose a commander or 2 or 3 when you least expect it (and/or especially when Storming castles). So having some spares around is always a good thing (I generally try to maintain at least twice the needed command in any army, just in case).
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