.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #30  
Old June 5th, 2002, 10:34 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: An extremely silly question, buut...

Quote:
Originally posted by Batman:
Then don't change the ship until someone comes along and tries to board it. When they do, pick a random number of components and damage them. This could represent the fact that sometimes ships could float for millenia in the cold, preserving vacuum of space, but other times a freak meteor shower etc could damage them severely.

The point is, you don't need to track this, but rather leave the ship intact until someone comes and actually looks inside; the Schroedinger's Ship paradox
I do like that, but the only thing is it doesn't allow for an abandoned ship to completely disintegrate over time, unless it disolves to dust when you try to board it. That would be frustrating. "I know there was a ship here somewhere..."
Quote:
Hmm, but why would you abandon it if you had a functioning SDD? Isn't that how this thread started. Well, I'm confused
ROFL! Good point! I am an idiot for not thinking of that. I suppose the only reason would be that you want to take the chance on recovering it later at least partially intact. Or it could be just meanness. But a minfield would be more efficent.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.