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June 3rd, 2002, 08:08 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Recently "Assimilated" SEIV Players
The Gold Version manual has a chapter on modding written by Tampa_Gamer, which was adapted from an on-line article he wrote, but I can't find a link to it at the moment.
My Hypermaze mod adds a new quadrant type; the link in my sig points to the v1.49-compatible Versions.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 3rd, 2002, 11:48 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Recently "Assimilated" SEIV Players
Does this answer any of your questions. I have a pvt message from you asking the same stuff.
Just post away and people will get back to you...
take care 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 4th, 2002, 01:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Recently "Assimilated" SEIV Players
Mods are replacement data files. They get placed in a subfolder of SE4
SE4 directory with mods installed
Mod folders, such as imagemod, Piratesmod, SJmods, and TDM, in the example above should have the same structure as the plain SE4 directory.
IE: inside "Piratesmod", there will be a "Data" folder, and a "Savegame" folder, and an "empires" folder.
All of the altered datafiles go into "piratesmod\data", and altered empire designs go into "piratesmod\data"
=======================
PS: Are you mainly concerned with installing and playing mods, or are you interested in creating one?
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Things you want:
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June 5th, 2002, 03:15 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Recently "Assimilated" SEIV Players
Quote:
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altered empire designs go into "piratesmod\data"
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That's a typo.
.emp files would go in piratesmod/empires
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 5th, 2002, 03:43 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Recently "Assimilated" SEIV Players
Unusual Data...I'm glad to see you took my advice...see how helpful our community is?!
In regards to your e-mail, the TNG Mod has no specific date of release but hopefully sooner than later. It's not so much in just the data changes but also playtesting and graphics.
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July 3rd, 2002, 11:32 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Recently "Assimilated" SEIV Players
Quote:
Originally posted by capnq:
quote: altered empire designs go into "piratesmod\data"
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That's a typo.
.emp files would go in piratesmod/empires That's a typo.
.emp files would go in piratesmod\empires
unix-hippie 
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[Boo!]
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July 4th, 2002, 04:34 AM
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Private
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Join Date: Jun 2002
Location: Coquitlam, B.C., Canada
Posts: 43
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Re: Recently "Assimilated" SEIV Players
If you're a UNIX geek, the "\" is a typo, even in Windows. ;-)
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